Mazelessness

Mazelessness

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.40
fun: 2.32
graphics: 3.00
innovation: 2.63
overall: 2.79
theme: 2.79
Mazelessness is a shifting labyrinth game made with C#/SFML/Qubicle/Paint.NET.

Your objective is to escape the maze before your hunger runs out. You can collect steaks to replenish hunger. However, you are normally ‘dashing’ around the maze, and the maze only generates as you move. So, you can dash over an area that later may not be accessible in the same way.

Thus, the shape-shifting labyrinth around you is your enemy especially as you move yourself around it.

You can use QWAS/QEZC or the arrow keys to move. Hold Shift to move one square at a time (but depletes the same amount of hunger).

Note: Dashing will cause you to move in a direction as far as possible; however, if you dash into a location which you know is a canyon (already generated as a gap), you will dash off the edge and perish.

You can hit D to enter Debug mode and see the partial generation as well as the actual pits you've discovered. It can help to understand what's happening.

Doesn't work in WINE on Linux, but may work on Mono? It's a .NET game using the SFML library, will investigate more if I have a chance.
Found a bug?
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