My third LD entry, could have been a compo entry but I didn't like the theme, so let my lack of motivation stretch my work out longer than necessary...
Like all my other LD entries, I'll throw my assets up on OpenGameArt later. I would post source, but its a Jam entry and my code is meeeesssssssy as hell EDIT: What the hell, maybe I did something someone else wants to know how to do. Pasted it all in a pastebin XD
Tools used: * Unity for all the heavy lifting * Adobe Photoshop Elements 10 for art stuffs * The eternally useful BFXR for my SFX with some cleanup in Audacity * Beepbox for my 'music'
Providing the HTML5 webGL player for largest platform compatibility
EDIT: As promised, threw all my assets up on Open Game Art; link below.
Good job on finishing, even though you didn't like the theme much. The concept is pretty solid, but the implementation felt a bit glitchy at times. Sometimes I lost my ability + potion without having passed through a barrier, which made it impossible to solve the level. But otherwise it's pretty cool!
I like the music! The concept is solid, too. I got misted a couple times without touching the mist, but by being close to it, which is a little frustrating (most notably on the second level), but it's a neat puzzle game.
Very fun and interesting puzzles. Well done. I would have made the potions have some resemblance to the shape you would shift into to help remember which one is which. Maybe an icon on the bottles or something. Besides that I enjoyed playing this.
Decent puzzle mechanics, I like the concept. Art could have done with some polish, and I encountered a game-breaking bug where I was transformed back by the mist onto a water tile, slid back and was unable to progress because I had no more potions.
Love this neat little puzzle game. The last level was rather unclear, I believe it would be a great addition if there were a way to view the whole map.
It's a decent puzzle game though and the graphics are not bad. The audio also is ok