Here it is, my first entry! Mr Purrgalar is a color base puzzler. Cross the lasers by switching colored costumes with the arrow keys. Get Mr. Purrgalar to the diamond, Enjoy! So excited, so tired, and learned so much.
Nice puzzle. I don't think it is necessary to take away the arrows showing you the directions, it feels like a needless obstruction as the player can just write them down. Also at the moment it is pretty straightforward to just work your way back from the finish point to the start, something to mix that up would be awesome.
Very cool game! When I would finally figure out the way it was quite rewarding ^_^. Collisions aren't always that consistent but meh, I liked it a lot!
I like the puzzles' concept, it's a really fun game, but I want my cat videos!
Found a collision bug when I was about to cross a line and quickly went back: it deactivated all barriers. After three stages like this, character started to shapeshift every time I moved.
I got trapper in one of the rooms and could not continue playing, but nice game, it has a simple logic, but can produce some very complex puzzles, good use of the theme.
This is really cool way of laying out a maze. I enjoyed trying to figure the levels out, and I stopped myself from using the trick of just working your way backwards from the gems. Since you can only move from one grid cell to another, it might be worth removing free movement, and instead having the player move only along straight lines between the squares. That way you avoid the slight annoyance of colliding with corners. Nice work!
Pretty neat concept, though kind of buggy. There was times I was the correct color to move through, but I still would not go through. I liked the music and sound! Should be an audio rating
Nice puzzle game, with nice art and music :) Mixing it up with the pickup that changes the walls around was a nice touch. Would have liked a keyboard shortcut to reset, but I didn't get stuck that often. Probably would have missed it more if there were more and/or harder levels.
Cute idea, works reasonably well. I thought I wasn't going to be able to play it because I'm colourblind, but I got through it ok up until the level without indicators and that was just too difficult to process. It doesn't help that if you are in a collider before you finish changing you cannot pass thorugh it.
I like the music but it got irritating quickly, particularly the way it looped.
I'm seeing room for more mechanics, but I'm pretty sure a fully fleshed out version of this is something that I could never play.
Very cool game, interesting idea, i found my self playing a lot more time than i expected, some minor collision problems (bounding box is to big), and maybe a restart button in the main screen instead of the menu would be better, but in general pretty cool, really good job a nice entry.
Fun concept, I made it through a few levels. Although I'm sure it would be exponentially harder to do (or more time consuming) it would be cool if you could never get stuck in a level.
Not entirely sure this fits the theme greatly, but it was a really clever puzzle game. If you move forward with this I would definitely get rid of the free motion and make it tile based.
Like the puzzle idea, has lots of potential! I say go with it and develop it further! Thought the GUI for the pause menu was cute. Biggest gripe: Cat video link doesn't work. *cry*
I really like the idea. Was quite fun to play. I just wish there was an indicator of which level I am playing, and maybe a way to load into the specific levels we've already unlocked?
I love the puzzle mechanic. Very interesting idea. The music works well, but maybe something a bit sneaky would have worked better for the mood / humor of it. The graphics are great (love the smoke effect) and the core mechanic is solid!
My only major complaint is that the "cat videos" button doesn't do anything :P
Nice puzzle design. I liked the difficulty as you went forward. It was kind of like a maze you trace a path through but with an added level of complexity.
Very good puzzle game. This could be a good initial point for a tablet game. congrats. Only a little tip : maybe a autorespawn when you "die", you only need to check if player is on dead end situation and count a few collisions for release the event.
Super clever puzzle game. The concept is innovative, theme-related and well executed. I've never played a maze game like that and enjoyed it a lot. Love the "elegance" of your mechanics : they are simple but allows you to create interesting and complex and fun-to-play levels (great difficulty and learning curve BTW). The character was cute and audio was pleasant.
Really enjoyed the puzzles and I like your sense of humor! Would be interested to see what game mechanics you could add to make it less calculable. I like how the pause menu is Mr. Purrgalar's watch :)
Gameplay is interesting, and it has a lot of potential. It needs some polish, and difficulty changes a lot on the fourth/five level, but it is a good entry overall and it would be great if you keep developing it :)
Interesting puzzle. I read now that there is a restart, but having it non-easily visible to player make you have to think through and plan before you move which I think is a good thing. I liked that there was no time limit.
Comments56
Really cool!
Found a collision bug when I was about to cross a line and quickly went back: it deactivated all barriers. After three stages like this, character started to shapeshift every time I moved.
http://blog.itch.io/post/142973948229/introducing-game-embeds
Mixing it up with the pickup that changes the walls around was a nice touch.
Would have liked a keyboard shortcut to reset, but I didn't get stuck that often. Probably would have missed it more if there were more and/or harder levels.
play and rate my game here: ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
I like the music but it got irritating quickly, particularly the way it looped.
I'm seeing room for more mechanics, but I'm pretty sure a fully fleshed out version of this is something that I could never play.
@monetai Never got a chance to any cat videos. Ran out of time :(
@Wefiends I started moving forward with this project yesterday and that's exactly what I did, thanks for the tip.
@Fabraz Sorry didn't have time ><
My only major complaint is that the "cat videos" button doesn't do anything :P
Only a little tip : maybe a autorespawn when you "die", you only need to check if player is on dead end situation and count a few collisions for release the event.
Sometimes I get stuck on the white squares, so I can't go in the direction where I am supposed to go.
I didn't head any sound and the „Cat Videos” button doesn't work.
It needs some polish, and difficulty changes a lot on the fourth/five level, but it is a good entry overall and it would be great if you keep developing it :)
The shifting was weird. I would have to do a little shuffle every time I wanted to go through a different color.
I beat it.