
Neon Level Switcher
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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In Neon Level Switcher we have to survive by moving around a level to find a clean zone. Every few seconds the level on the background be switched to foreground and then, you will die if you were in a zone where now there is a wall.
Every time you survive a level, you will have less time to move around. You will hear a sound warning when there are 3 or less seconds, and a constant beeping when the switch times are lower than 3 seconds (party hard mode).
CONTROLS
*
WASD to move
J to select an option on the menus
CREDITS
*
- Developed by Xavier (Theck) Borrut
- Engine by Eduard (Nokto) Torras
- Chainmail Pyjama imageb by Cristina Charneco (http://crischarneco.blogspot.com.es)
- Music by Chris Zabriskie (http://freemusicarchive.org/music/Chris_Zabriskie/)
NOTES & KNOWN ISSUES
*
Java 8 is required
There is an error with physics calculations and sometimes you will die if you are moving next to a wall when the level switches.
The font used is too small. We usually scale the game x2 but I wanted to go to 800x600 and didn't have time to create a new al bigger bitmap font (needed to touch some parts of the engine to achieve it)
Every time you survive a level, you will have less time to move around. You will hear a sound warning when there are 3 or less seconds, and a constant beeping when the switch times are lower than 3 seconds (party hard mode).
CONTROLS
*
WASD to move
J to select an option on the menus
CREDITS
*
- Developed by Xavier (Theck) Borrut
- Engine by Eduard (Nokto) Torras
- Chainmail Pyjama imageb by Cristina Charneco (http://crischarneco.blogspot.com.es)
- Music by Chris Zabriskie (http://freemusicarchive.org/music/Chris_Zabriskie/)
NOTES & KNOWN ISSUES
*
Java 8 is required
There is an error with physics calculations and sometimes you will die if you are moving next to a wall when the level switches.
The font used is too small. We usually scale the game x2 but I wanted to go to 800x600 and didn't have time to create a new al bigger bitmap font (needed to touch some parts of the engine to achieve it)