Hi all, thanks for the nice comments. The purpose of the game is to go through all vortex having farmed more souls than wasted (hence the counters at the top). However, I wasn't able to create any sort of win/lose screen because my vital functions were starting to collapse at that moment. I've already added a couple of things over the week and will continue to add some more. Thanks again for playing!
The art style here is amazing, and the concept seems interesting - but, like you say, this isn't really finished. Keep at it, the idea's solid for sure.
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Please have a look on my entry, too.