Orbshard

Orbshard

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.96
coolness: 0.47
fun: 2.93
graphics: 3.11
humor: 2.28
innovation: 2.58
mood: 2.81
overall: 3.15
theme: 3.58
Originally it was supposed to be a Kirby style game where you turn into the monster you touch with your orb, but the end result is nowhere near what was originally planed. Halfway trough I realized I won't have the time to draw everything I needed to make it work and the game sort of changed... drastically. A lot of it was a rushed work and this game is not quite for everyone. After the first 2 or 3 checkpoints the game becomes really hard - it takes around 100 deaths (and roughly about 30 minutes) to finish. If you are not a hardcore platformer fan chances are you will find the second part unfair, evil, torturous and frustrating and that's fine you don't have to finish the game, you've seen enough, move on to the next thing.

== CONTROLS ==

WASD or Arrows (or gamepad left stick) - move.

Space or Numpad 0 (or XBOX A) - jump

Shift or Numpad Period (or XBOX B) - orb form

== MECHANICS ==

You will learn how to play by playing (read the tips), but just in case you get stuck here are the mechanics in a nutshell (spoiler alert):

* No health, infinite lives, flower checkpoints

* The orb form cannot be damaged

* The orb form is unaffected by gravity

* The orb form lasts only 2 seconds, you have to land before being able to use it again

* You have to step on the ground to "land", jumping on critters is also considered landing.

* Stepping on critters' heads will bounce you up in the air.

* Jumping immediately after a bounce will give you a boosted jump

* While stomped, mushrooms can be pushed around

* Transforming into orb preserves previous velocity, i.e. jumping and transforming before gravity starts pulling you down will get you higher

Hope you enjoy it and be warned - it's hard.

== ENGINE ==

Unity - http://unity3d.com/

== ART ==

GIMP - https://www.gimp.org/

Krita - https://krita.org/

== AUDIO ==

BFXR - http://www.bfxr.net/

Abundant Music - http://abundant-music.com/

Ofoct (MIDI to MP3) - http://www.ofoct.com/audio-converter/convert-midi-to-mp3-or-wav-ogg-aac-wma.html

== FONTS ==

JWERD - http://www.dafont.com/jwerd.font

== POST JAM RELEASE ==

Addressing a few remarks made in the comments, plus some minor improvements.

* controls are now sensitive and smoothing was removed

* speed and jump were boosted (making the game easier)

* added a few more sections to the level

* fixed a few bugs and improved some UX aspects
Found a bug?
Tell us on Discord