wow, this is one of my favorite games i've played from this jam so far!
the art is just fantastic, it's got such a nice clean style that works super well with the mechanics. i also really like the color choices, and the parallax scrolling with the clouds. the controls feel nice, and it has some really great atmosphere going on with the ending. great job!!
Art style (both graphics and music) are insanely good. Great use of the theme as well, though I'd hoped the shapeshifting would have been slightly more "core" to the experience.
Lovely and unique graphics! I kind of felt like the theme only affected the graphics, and not the gameplay, so I only gave the theme a three. Otherwise, very nice!
Nice polish, really good graphics and sound. Wouldn't have expected a deep message after the game. Good use of the theme, however I would have loved if the theme would contribute a little bit more towards the game play.
Simple but very nice! The style is lovely and consistent. Perhaps it would have been nice to have slowly introduced the different obstacles instead of using them all at once? Great job!
This game is perfect in all of its simplicity. I really love the symbolism that really clicks at the end of the game in one of those 'a-ha' moments and is plain enough not to feel melodramatic. The gameplay is nicely tuned too.
Excellent audiovisual. This is a good and proper game that respectfully reacted to this terrible war as the topic. You make a good and right thing to do. Sorry for my bad english
I was in your Hangout on PONG. Was pretty cool : "How do games without getting poor or depressed". Very beautiful game and well polished , congratulations.
Poignant ending, and amazing graphics. Gameplay is simple, but it has an incredible amount of polish and subtlety. I love the way the music gradually ramps up as things get more intense.
Very great mood, theme, and graphics, but a bit lacking on the fun side. In addition, there is no real "shapeshifting" besides moving, and even then it doesn't really make sense why you become human or a crane. Besides that, the game was very well polished.
Overall, it's really wonderful in its simplicity. The art and music is where the game really shines.
This may be more of a personal preference than anything but when abstracting health like this (no GUI) it can be a bit irritating if there's no clear indicator of how many hits you can still take. Like, in Super Mario it's pretty obvious when Mario is at his least healthy (he's small). Adding extra levels to that is just somewhat confusing IMO and I think you could stand to use some more visual indicators that "yeah, I'm about to die".
That's just a tiny thing though that takes a lot of words for me to articulate, make no mistake I really love this entry overall.
The game amazed me by music and graphic at the beginning. I was a little bit confused, why there is missing some score. I realize it at he end. I like games with meaning. Great job!
I love short and sweet games that pack a message. Also, it looks beautiful.
M
Marius10 May 2016, 11:13
Hi, nice game and congratulations ! We're realizing a video with several winners of the Ludum Dare #35. Can you add your game on indiexpo.net ? (it's free) So we can include also your game in the video ;) p.s. write #LDJAM in the game's description
Comments76
I like the message you managed to incorporate there, well done!
the art is just fantastic, it's got such a nice clean style that works super well with the mechanics. i also really like the color choices, and the parallax scrolling with the clouds.
the controls feel nice, and it has some really great atmosphere going on with the ending. great job!!
Good game, good luck!
I'd love to see a postmortem written up about this later.
It really hits a punch in the end!
The ending was like... oh wow... I get it now...
It's truly beautiful and amazing.
That final...
Well done!
This may be more of a personal preference than anything but when abstracting health like this (no GUI) it can be a bit irritating if there's no clear indicator of how many hits you can still take. Like, in Super Mario it's pretty obvious when Mario is at his least healthy (he's small). Adding extra levels to that is just somewhat confusing IMO and I think you could stand to use some more visual indicators that "yeah, I'm about to die".
That's just a tiny thing though that takes a lot of words for me to articulate, make no mistake I really love this entry overall.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description