Outterspace Minions Game

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.96
Innovation★★★★★★★★★★3.35
Theme★★★★★★★★★★2.36
Graphics★★★★★★★★★★3.42
Audio★★★★★★★★★★3.22
Humor★★★★★★★★★★2.45
Mood★★★★★★★★★★2.90
Coolness★★★★★★★★★★46%
Outterspace Minions Game (OMG) is solo or multiplayer game which gameplay is between 2D platformer and rythm game.
You have to dodge objects falling from outterspace to keep you score multiplier high.
You can also increase your score by controlling several ground pillars. You control them by stepping on them. You own a pillar when the color of the motif is the same as the player's.
You can play on your favorite songs by giving an absolute path to the folder containing the songs in the input field of the menu (.wav or .ogg only).

Checkout the README for a description of the controls.

Made with Unity3D.

Players sprites from Kenney
(http://kenney.nl/assets)

Default song is from https://www.youtube.com/user/NoCopyrightSounds

Comments10

Korial19 Apr 2016, 08:40
Awesome ! Good job guys !
manabreak
manabreak19 Apr 2016, 13:47
Pretty neat concept! Didn't have anyone to play it with, though. :p
NPException
NPException19 Apr 2016, 13:59
That would be soo much fun with a bunch of friends. You should try to expand on that game :)
Mr.Chippy
Mr.Chippy19 Apr 2016, 18:12
Good Idea. The game was fun.
Paploum20 Apr 2016, 05:49
The graphics are really cool. +1 for the default sound.
Great and funny game! Great job!
djfariel23 Apr 2016, 08:43
I have no idea what was even going on. I couldn't control Player 1, Player 2 could be controlled with the arrow keys sometimes...not sure if I was experiencing a weird bug or what.
marod23 Apr 2016, 09:00
Nice game!
csanyk
csanyk3 May 2016, 03:36
The controls for this are downright weird. Q, D, Z for p1? Was this developed for an alternative keyboard layout than QWERTY?

Graphics are pretty sweet, but I couldn't twist my head around the controls, and mostly felt like I was stuck or moving in the wrong direction.
haveric9 May 2016, 23:10
Didn't have a chance to play this as multiplayer, but it seems like it would have much more potential for multiplayer than it did with single player. The default controls as qdz threw me off at first and they would have been nice to see in game or on the project page over a readme.txt

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