You'll ALWAYS get a play, rate and comment from me if you play, rate and comment my game. Not trying to get more people commenting, that's just the way it is! =)
___Description___ In this short game you take on the role of Pasowix - the magical shapeshifter! If he can figure out a connection between objects, he can shapeshift them!
___How to play___ -Make the connection between objects, for example crow -> crowbar. -Just drag and drop! -The customers scroll goes in the middle slot at the bottom -The item you want to shapeshift goes in the left slot at the bottom. -Remember to give the final item to the customer!
___Tips___ -If you miss the customers requests, just READ THE SCROLL! -If you can't figure something out, just try all the items. You'll loose points though.
Nice little game, fits well with the theme and plays smooth from beginning to end. Not much too say really, it does what it's supposed to for the concept of it. Just kudos I guess :)
A cute little game, full of puns. Some fell a little flat, but there was enough there to make it enjoyable. The graphics and music helped sell the feel too.
I quite enjoyed this little game. First customer had me stumped as I hadn't read his comment, and didn't know what to do. But after that, only the fish had me scratching my head... how obvious it was at the end though.
Didn't encounter any problems, and the game ran just fine. Nice little effort! Really liked some of the comments from the customers... "Hammer Time" ;)
Great idea though some of the puns and the pixel art made it very hard to guess lots of them. Still, I made it through and I appreciated all the wordplay :)
There were a couple of them that I couldn't figure out so I just kept trying until one of them matched. :P It could be nice if difficulty scaled up. It seemed kinda random. But overall, nice game! I had a good time!
Very nice game, enyojable and with an original concept, nice take on of the theme I wish you would just add some description to the objects because I admit I had to do a lot of random clicking before I made it to the end ;)
Ha, this is an awesome entry. I love that you've made a whole soundtrack for the game, which is not something found in every compo game. The puzzles itself are cool, but what really makes it shine are the funny things the customers say. Very well done! I played it all the way to the end, so that's a good sign, right :)
Very cute little game. I chuckled on some of the jokes and I feel they were quite clever.
From a mechanics standpoint I didn't get why you needed the scrolls and the fact that there are only two of the menu fields active lets me guess that you had planned more for this game.
I like it and think the concept could be expanded. Good job.
The funniest game I played so far, and also challenging but not too much so you don't get frustrated. My only complaint is the countdown shouldn't start until they make the scroll available.
Pun-tastic game :P Many funny lines, the music went well with it, and I was trying to figure out what the rest of my items are gonna be needed for in the future. Kinda sad about the length, i thought there'd be as many jokes as items. :P Great job!
I got a final score of 382. It was an enjoyable experience. I love the cheeky quips the customers had to say; they added a nice flavor to the game. I found myself guessing for a few combinations, but afterwards I was like, "Doh! That should have been obvious!" Like the fish. I should have figured that out instantly.
what a charming game!! i was surprised with the little quips, i wasn't expecting them at first, but they really upped my enjoyment of the game. i liked your interpretation of the theme, and had a good time figuring out the puns :)
Oh well i finished with a Score of -186. Some things were obvious and others i ended up trying every possible combination. Great little game, it was fun and made me laugh :) Nice work!
score of 277 represent! Some of the word plays are a bit of a stretch, but quite fun game and I really like the mood and the bit of random conversation that pops up in the middle. I think that the floaty movement of the sprites make it a little less gritty/lowres, so could have been more lofi charm if they moved in pixel/grid steps instead!
Finished it! This was good fun and definitely made me smile, I liked sending the male chicken guy away (we're just not that kind of shop). Also what exactly was that one guy going to do with that wrench? I can't even figure out the logistics of that one...
I always appreciate some good wordplay; and this game really sells it.
Well, he seems to be transforming things for free, but still.
I would love to see a more advanced version of this game where you can also add a catalyst that changes the 'rule' of the shapeshift. The guy who wants a fish comes back, but you've already used up your gold ingot. Luckily you have some mold and some Rhyming Powder...
Well... You haven't heard the full story yet! Pasowix main income is actually from assisting hitmen in their missions and he takes a cut from every hit. He just helps the the goldfish guys because he's a nice guy! But it goes deeper than that... Have you ever wondered how he has so many items in his inventory? Pasowix is actually a VERY powerful shapeshifter if he uses his dark magic. If you would look into the dark mysterious back shed of his workshop. You wouldn't believe what you'd find.. Remember all those hits that the hitmen did, where do you think all the bodies go? Yeah... That's right C:<
Lol, anyways; about the advanced version - WOW! You're so freaking right! Thanks for the idea! I was going to label this project as finished, but now I might expand it as a catalyst makes so much more combinations and tricks.
Sweet 48 hours solo work ! It's surely hilarious and the execution is well done. I played until the end despite of my bad skills in english so I used Google Translate when I was stuck ^^. I'm also pretty impressed by the amount of pixel icons you had to do : most of them are immediatly recognizable, which is great. I like how it rewards the players who play until the end with hilarious jokes and little references, it feels like super important for a jam game I think. Anyways, memorable entry.
Fantastic! I absolutely loved your play on the English language, managed to finish it too! I was a little disappointed I couldn't use the cheese, but what you did was fantastic! The humour was great! There were a couple that stumped me, I was unaware of a Butterfly knife, and I didn't think gold when I was asked for a fish either, but I liked that I could attempt to use the incorrect items.
Couldn't play the web version in Chrome, I guess you must have an older Unity? Lots of other Unity games from this compo were playable in Chrome... I downloaded and played the Windows version. Some of the word associations were pretty obvious, others not so, but I solved them all and beat the game. One thing that could improve is a way to get the clue again. There was one guy who my attention lapsed and I missed what he said, and so I had to guess the thing he needed, because I had no way to ask him to repeat himself.
Meanwhile it turned out the Web version worked for me. Even though I didn't hear any sound.
My final score is -1011. :D Nice game, liked the idea. Sad that I couldn't use all objects. Then the guy who wanted male chicken...
If you intend to work on this game post-compo, you could consider making it more complicated (like mixing more objects), but also to give a little more hints at the beginning.
Comments76
Not much too say really, it does what it's supposed to for the concept of it. Just kudos I guess :)
++
Didn't encounter any problems, and the game ran just fine. Nice little effort! Really liked some of the comments from the customers... "Hammer Time" ;)
Though, I couldn't figure out what some of the items are beforehand, only after I trial-and-errored through them.
"What?"
"Hammer Time!"
Dude I nearly spit out my drink! Some good wordplay and off-guard humor there.
Why no rating for fun? I had fun!
Its really funny but its actually harder at the start when there are more items to choose from.
There were a couple of them that I couldn't figure out so I just kept trying until one of them matched. :P
It could be nice if difficulty scaled up. It seemed kinda random. But overall, nice game! I had a good time!
I wish you would just add some description to the objects because I admit I had to do a lot of random clicking before I made it to the end ;)
From a mechanics standpoint I didn't get why you needed the scrolls and the fact that there are only two of the menu fields active lets me guess that you had planned more for this game.
I like it and think the concept could be expanded. Good job.
Nice take on of the theme too.
Just a bit difficult at the start, for me.
Nice entry!:)
Love the whole transforming logic with semi-tedious links to the items requested. Very good job.
Well, he seems to be transforming things for free, but still.
I would love to see a more advanced version of this game where you can also add a catalyst that changes the 'rule' of the shapeshift. The guy who wants a fish comes back, but you've already used up your gold ingot. Luckily you have some mold and some Rhyming Powder...
Well... You haven't heard the full story yet!
Pasowix main income is actually from assisting hitmen in their missions and he takes a cut from every hit. He just helps the the goldfish guys because he's a nice guy! But it goes deeper than that... Have you ever wondered how he has so many items in his inventory? Pasowix is actually a VERY powerful shapeshifter if he uses his dark magic. If you would look into the dark mysterious back shed of his workshop. You wouldn't believe what you'd find.. Remember all those hits that the hitmen did, where do you think all the bodies go? Yeah... That's right C:<
Lol, anyways; about the advanced version - WOW! You're so freaking right! Thanks for the idea!
I was going to label this project as finished, but now I might expand it as a catalyst makes so much more combinations and tricks.
recognizable, which is great. I like how it rewards the players who play until the end with hilarious jokes and little references, it feels like super important for a jam game I think. Anyways, memorable entry.
You even had a little guy show up who didn't actually have a puzzle associated with him as a little joke, which was a nice touch.
Seriously: good job!
Roligt litet spel. Riktigt smart och enkel användning av temat!
5 stjärnor på humor xD
Bra jobbat!
Loved the idea, the references (I almost cried with the "HAMMER TIME").
Congratulations!
Great puzzle game! Keep up the good work!
Could you export a Linux64 build from Unity?
My final score is -1011. :D Nice game, liked the idea. Sad that I couldn't use all objects. Then the guy who wanted male chicken...
If you intend to work on this game post-compo, you could consider making it more complicated (like mixing more objects), but also to give a little more hints at the beginning.