Pinata Mania
EDIT: Resubmitted with the data folder. I hope that's OK...
Run around a (badly built in the last minute of the jam) city collecting candy to fuel your transformation into... you guessed it! A GIANT PINATA! DESTROY THE CITY! AVENGE YOUR PINATA BRETHREN!
Controls are listed in-game except Esc to toggle mouse lock.
Run around a (badly built in the last minute of the jam) city collecting candy to fuel your transformation into... you guessed it! A GIANT PINATA! DESTROY THE CITY! AVENGE YOUR PINATA BRETHREN!
Controls are listed in-game except Esc to toggle mouse lock.
Comments12

MrBoxBox19 Apr 2016, 18:28
I think you forgot to include the data folder

funisfun819 Apr 2016, 19:09
Apologies! I didn't realize a data folder was created!

Chaserbrown20 Apr 2016, 04:35
I thought this was an interesting concept, and I loved the idea of collecting candy to turn into a pinata. However, I thought that movement was too slow, and often times I was walking for about 20 to 30 seconds to reach where I wanted to go.

blackoptics821 Apr 2016, 07:10
Great concept ;D but like the others were saying feels like movement is a bit sluggish and I'd suggest adding a way to restart without having to end the game by closing the window. Great work ^^

OrangePop21 Apr 2016, 07:25
Good bones, but need to work on the pacing! It's excruciating having to slowly walk until you find candy. It'd be fun if you were a little pinata terrorizing a candy store until you got big enough to rampage. Or something.

meownsk21 Apr 2016, 07:30
Good job! The idea is good, but it would be awesome if the game will have a larger movement speed

amras000021 Apr 2016, 07:36
The game feels awfully slow. The graphical effects of the buildings exploding are quite fun, but it just takes so much waiting around holding down a single button to get there. I'd have liked to spend the entire game as the pinata, collecting candy to keep my timer going or something of that nature.
Also, with very rare exceptions, score doesn't make people want to keep playing your game. Set concrete goals, like knocking down an entire city block.
Also, with very rare exceptions, score doesn't make people want to keep playing your game. Set concrete goals, like knocking down an entire city block.

testzero21 Apr 2016, 07:48
Yeah, you move really slow at the start and it's pretty much impossible to even see where you're supposed to go. You should've put some candy right near the player so they'd have an immediate objective, as opposed to off in the distance. But breaking stuff was fun enough I suppose. Would certainly be cool to see this made into a bigger game, kinda like Katamari Damacy with objectives and a combo system and stuff.
CAT_IN_THE_DARK_WOOD23 Apr 2016, 15:25
Move speed seems slow. It would be nice to see more complicated level design and some improvemens of game mechanics, e.g. more candy you collect => more destructive you will be after transformation.
qikcik25 Apr 2016, 16:45
nICE :d
davor101052 May 2016, 18:29
fun game to mess around with, but i agree, needs faster movement speed







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