Posthistoric Ooze

by hunttis
Overall★★★★★★★★★★3.71
Fun★★★★★★★★★★3.71
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★3.83
Graphics★★★★★★★★★★3.20
Audio★★★★★★★★★★3.45
Humor★★★★★★★★★★3.08
Mood★★★★★★★★★★3.53
Coolness★★★★★★★★★★73%
The ooze awakens.

Find the mystery of the posthistoric ooze in this puzzle game!

Place totems to guide the creatures to the other portal.

Number keys change totems (once you unlock more)

'Space' to speed up spawning. You only have to press it once per level.
'R' restarts the level.
'N' skips a level.

POST-COMPO BUILD: Added a postcompo build, the changes are listed here:
http://hunttis.fsck.fi/ludumdare/ld35-postcompo/ld35-postcompo-fixes.txt

Most importantly, game playable on mobile and a fast-forward button added!

Comments39

TheRulerOfOats17 Apr 2016, 21:05
It's a very creative idea, and it seemed as though a continuation would even further improve its quality. My only complaint is that the audio was a bit lacking, try and add some more varied or additional sound effects, but the graphics looked great!
Brice
Brice18 Apr 2016, 04:46
I was a little confused by the "totems". Seemed more like "trampolines" or "springs".

The big eyes on the little guys were funny. :-)
FaeDine
FaeDine18 Apr 2016, 05:18
Very clever! Played it through. It's an interesting twist on the Lemmings formula and I really enjoyed it.

I also really appreciate the hotkeys to skip levels and speed things up (didn't skip any, but sped up a lot). Stuff like that is really great to have in an LD.

I did find the portals a bit confusing. The entrance / exit spin at different speeds, but I could never remember which. Differentiating them by colour would have helped quite a bit. That, and everything felt very zoomed out so I felt I couldn't appreciate the graphics as they're quite nice.

All in all I really enjoyed it. Thanks for making it!
Pent
Pent18 Apr 2016, 05:34
This was a fun one
Katamori18 Apr 2016, 05:37
Thanks for rating my game! Now it's my turn.

Not sure when I saw a game last time that made me rate 5 for Innovation within 30 seconds, but you did it! Amazing idea, which is addictive enough as well!

Bonus satisfy for restart button, this game REALLY needs!
Katamori18 Apr 2016, 05:59
Bonus note: replayed and analyzed it by trying various possibilites. I must say, this is a golden example of perfect game desing: small complexity, extremely huge depth. Problems can be solved in several ways, not often as it's intended but still working, giving a lot of possibilities to explore.

5/5 in every main aspects (O-I-F-T), and even Mood gets a 4.
sol_hsa18 Apr 2016, 06:29
Nice. The music fits the game too.

It would be nice if there would be some way to remove placed totems though. I tried to change one totem to another, but apparently the old one stayed behind the new one because the old effect still happened.
chobrah18 Apr 2016, 06:33
This game is really great. Fun lemmings-feel, nice mood and a bug-free experience for me, good stuff :)
nopogo
nopogo18 Apr 2016, 08:26
It gives me a real oldschool lemmings feel. The soundeffects the ooze makes is adorable. Great little game :)
jdmazz18 Apr 2016, 11:10
Overall, very, very good game. I enjoy puzzle games myself, so the fun factor was there for me. I like that you can speed it up, because once you solve the puzzle it becomes boring. Good game play idea there. Audio fits. Graphics fit the concept well. Story line sets the mood. Great job!
Insality18 Apr 2016, 11:14
wow. The idea and implementation is perfect! Nice and sweety puzzle game
Great job man!
oal
oal18 Apr 2016, 11:31
Challenging, but fun. Simple, clean graphics and sound. Good work.
sirtetris18 Apr 2016, 11:37
Very nice game. Relaxing background music, neat sound effects and visuals and a bunch of engaging (although a bit easy) levels.
I especially liked that it was possible to find several solutions since e.g. a rhinos 'run' can be used as a large jump.
TLansdale
TLansdale18 Apr 2016, 12:40
Lovely little game, I must confess I didn't manage to complete it! Was there a way to delete totems? That would've been very useful.

Great job.
akirassasin
akirassasin18 Apr 2016, 12:42
You got me hooked to this game.
Mantlair
Mantlair18 Apr 2016, 12:44
Awesome. Music is nice. Use theme and gameplay is also neat. I just wish space key sped up everthing. Not just spawns. Well done!
hunttis
hunttisauthor18 Apr 2016, 12:50
Cheers for all the comments, people :)

TLansdale: no, sorry, I actually thought of it at some point, but a few hours later I had forgotten :D I think the levels are short enough for the level restart (R-key) is not too punishing. I'll probably make a post-compo build and fix it into that one :)

Mantlair: I thought of having a fast-forward button, but the thought of doing that with physics scared me, so I concentrated on finishing the game :D
hunttis
hunttisauthor18 Apr 2016, 12:51
sol_hsa: I think that would be handy, I'll write it up for the post-compo improvements.
simon18 Apr 2016, 12:52
fun game! works fine...
missed a hint where the creatures will come out (startpoint)
zooming would be cool - things are so small
great job!
F4KETHIS18 Apr 2016, 12:55
Takes me back! One of my earliest memories is playing Lemmings on my Sega Genesis
A Little Red Panda18 Apr 2016, 17:27
Really enjoyed this game, felt a lot like Lemmings. One criticism though, I would like to know which portal is the entrance and which one is the exit to the levels
RockhopperGames
RockhopperGames19 Apr 2016, 16:02
An interesting take on the Lemmings formula! Took me a while to figure it out, but once I did, it was very satisfying! Did you ever consider letting totems change the oozes out of the various forms too?

I kept having trouble with them getting stuck in a certain form for just too long, due to placing a totem just a little bit off. I could see if that could cause troubles though.

I also have to agree with A Little Red Panda too, a better indication on where the oozes would start from would be nice too.
TheMightyTeam19 Apr 2016, 19:50
A new approach to a classic game. Well done!.
hunttis
hunttisauthor20 Apr 2016, 05:59
Good commentary on the issues with the game. I'm working on fixing them in a post-compo build, I'll post a link on the page once I have one ready :)

The "not changing while in other forms" is intentional. If there is an effect going on, the creature will ignore totems. It was there to prevent totems from triggering many times (they actually hit the frog totem like ten times when they get the effect). But maybe the effect could be linked to an ID or something in the totem. So the same totem only triggers once each time for that creature.. Definitely stuff to think about :)

RockHopperGames: I did think that an interesting thing could be comboing totems for various effects. One idea was that maybe the bird totem could be placed in the air, since it could make for some interesting levels combined with the fish totem effect. For the sake of the scope, I had to ditch those ideas, but now the world is open :D
fin_nolimit20 Apr 2016, 22:16
Super cool idea but it took me a while to figure out what to do! It was awesome once I did though!
Patomkin
Patomkin21 Apr 2016, 11:23
What an amazing shapeshifting take on Lemmings! Waiting for all the ooze to jump/fly with a confused look was a little bit boring (might require a speed up button), but other than that - perfect :)
Freank21 Apr 2016, 16:58
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Erkberg
Erkberg21 Apr 2016, 19:41
I really enjoyed this one. The gameplay reminded me of Lemmings and worked very well. The graphics are nice, as is the music. The replay button is very handy, but I was a little sad when on one level everyone died and I did not have the option to restart the level but had to begin from the beginning again. A speed up button would've been nice, but just watching is pretty entertaining too. Good job overall!
hunttis
hunttisauthor22 Apr 2016, 05:56
Erkberg: Thanks for the comments and D'OH! :D I didn't even remember that losing a level takes you back to the main menu! I'll fix it in the post-compo build :)

I'll try to work in the physics fast forward too :)
GodsBoss23 Apr 2016, 05:31
How do I solve the first level to feature the eagle totem? I can't place totems in the air and neither that or the frog totem let the little ones reach the other platform.
plko
plko23 Apr 2016, 18:05
Awesome story, and graphics of each type are so cool. Some stages have not a single solve that is good, but it really looks like Lemmings :P (I love it)
hunttis
hunttisauthor23 Apr 2016, 18:46
MINOR SPOILERS :D

Godsboss: You only need the eagle totem in the level. The eagle totem placed on the edge should allow the blobs to fly across to the goal.

They don't pop out of form in the middle of the air, do they? Does the game run fine on your computer?
pixel_maniacs
pixel_maniacs24 Apr 2016, 12:54
Nice gameplay. I love the lemming style. Good entry! Please have a look on my entry, too.
APantaloni
APantaloni24 Apr 2016, 13:27
Entertaining puzzle game that brings back pleasant Lemmings memories, but with its own personality. The post-compo addition of the fast-forward button is very aprreciated.
I would have loved to play more levels and I hope this will get developed further. Well done, congrats!
RockhopperGames
RockhopperGames24 Apr 2016, 18:14
Ahh, thanks for the insight into the backend of the game! In 48 hours, fixes like that are necessary!
GrooveMan
GrooveMan25 Apr 2016, 07:11
A really nice progression of mechanics and difficulty! Really relaxing to play, too.

Some of the sprites were a little unclear as to what they were due to the size (I didn't clock that it was a frog totem/transformation until the story said so), and I would personally have the entry and exit portals as different colours, just to make things a touch more intuitive.
AinoraZ27 Apr 2016, 22:30
Very innovative and actually fun! Good job!

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