Promethium

Overall★★★★★★★★★★2.89
Fun★★★★★★★★★★2.89
Innovation★★★★★★★★★★2.82
Theme★★★★★★★★★★3.89
Graphics★★★★★★★★★★3.10
Humor★★★★★★★★★★2.11
Mood★★★★★★★★★★2.73
Coolness★★★★★★★★★★36%
https://github.com/postcursor-laboratories/ludum-dare-2016/

You can shapeshift into all the 4 classical elements. As such you have been tasked with murdering every single robot, which is what shapeshifters do. Can you kill all the robots before they kill you?

Controls:
Arrow Keys to move
1,2,3,4,5 to shapeshift (Human, Earth, Water, Fire, Air, respectively)
Z to punch
X to use Spell 1
C to use Spell 2

Spells:
Human: No spells
Earth: Rock Throw (lob a rock with gravity), Fissure (Wall of rocks stuns enemies in front of you)
Water: Surf (Dash forward), Frostbite (freeze and amplify damage)
Fire: Fireball (Throw AOE), Heatwave (Cast a line of fire that deals DOT)
Air: Gust (Fly for 5 seconds)

Made in 72 (73) hours using PhaserJS with HTML5 and ES6/Javascript, by a team of 4:
Charlie Green, __Init__, Kenyon Prater, and Kenzierocks

We ran out of time to do sound, basic balancing, and having a win condition, lose condition, or anything, but the concept is there.

Comments17

MissVioletVi
MissVioletVi19 Apr 2016, 05:28
This game was amazing. So creative, so visually impressive. I loved the use of animation. The game matched the theme perfectly. There are a few balancing issues (FIRE OP), but still amazing.
Postcursor Laboratoriesauthor19 Apr 2016, 05:38
Thanks! We were going to add cooldowns on the abilities so you couldn't just spam fire*infinity, but we ran out of time. :P
B0pt1K19 Apr 2016, 08:27
This game was brilliant :) The shape shifting implementation was great, and I really enjoyed the animations you had. The game was a lot of fun, if I had to mention one thing that could be improved, I would suggest perhaps the jump, seemed kind of floaty. But that's just a small thing and does not detract from the enjoyment of this game.
LoHii19 Apr 2016, 08:37
The fire dude was way too strong :D
wavertron
wavertron19 Apr 2016, 08:53
IMO a little too much particle effects. Some sound effects would have really added to feedback/feel of the game when firing/getting hit etc. But great job overall.
dusho20 Apr 2016, 19:51
guess i bugged out after while.. also got pretty laggy
nice idea, though
namrog84
namrog8422 Apr 2016, 04:38
i died! they died! we all died! fun!
Postcursor Laboratoriesauthor23 Apr 2016, 05:49
Thanks for all the feedback, we've just pushed a fix for a bullet leak that led to a lot of lag. It should run much better now.
Larzan
Larzan23 Apr 2016, 10:07
Hm, i couldn't shapeshift, just punshing. Then when i died the game kept going, i was invisible but could still punch, but still no shapeshift? (Win7-64 Chrome)
Postcursor Laboratoriesauthor23 Apr 2016, 23:37
@Larzan: Unsure why you couldn't shapeshift, but we weren't able to implement a restart for after you die, so the game does keep going and it pretends you are alive but unable to move.
deathray
deathray27 Apr 2016, 03:22
I liked the elemental forms... but the enemies were a little boring. Would be nice if there were different enemies vulnerable to different forms.
shane109027 Apr 2016, 22:51
Liked the concept of shifting into the different elements but felt it should have had different enemies that either react or needed to be killed in different ways. I killed all the robots on the bottom level and couldn't see if there was any further progress to be had. Fun idea though, nice job!
LoneStranger
LoneStranger28 Apr 2016, 08:37
Love the characters and the animations.
Rock Eaters
Rock Eaters28 Apr 2016, 22:24
i dont really understant what happen, but nice robots :)
tomlum
tomlum29 Apr 2016, 13:42
Easily the most fun transformations I've seen. Unique but intuitive and all very different. Animation and graphics are also super on point.
Toonhawk1 May 2016, 17:07
decent take on the theme, but maybe it would've been better to have only 2 or 3 transformations and spend more time on figuring out what to do with them. This seems more like a tech demo than a game.

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