
pulsar
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My first LD and my first game ever.
It's a mediocre top down shooter that's like if Asteroids and a bullet-hell game both had weird cousins that liked to hang out and they got drunk one weekend and decided to make their own game.
=== HOW TO PLAY ===
(this information is also found in the How to Play section of the game)
Keyboard:
- Arrow keys move the ship
- 2 key transforms into the second form (an energy cloud)
- 1 key transforms back into the first form (the ship)
- Spacebar fires bullets in ship form; uses energy to generate bullets in cloud form
Gamepad:
- D-pad moves the ship
- B/Circle transforms into the second form (an energy cloud)
- X/Square transforms back in the first form (the ship)
- A/X fires bullets in ship form; uses energy to regenerate bullets in cloud form
General
- Cloud form drains energy (green bar); ship form regenerates energy
- Cloud form absorbs bullets and takes no damage
- When you run out of energy you will transform back into the ship
- PROTIP: The game is best played by switching between forms frequently
Essentially, you pilot a shape-shifting ship with limited bullets. You can regenerate bullets via switching to an energy cloud form and absorbing bullets from enemies. While in cloud form, energy drains; while in ship form energy regenerates.
Things that definitely need more work:
- Enemy AI
- Enemy animation
- Edge of map collision
I was originally trying to finish it in time for the Compo, but ran into some bugs with the enemy AI that pushed me past the 48 hour deadline. All sprites, animations, and sound were created within the 72 hours for the Jam.
NOTE: Project files and documentation can be found here: https://github.com/DVDAGames/pulsar/
NOTE: 32-bit versions for Windows and Linux can be found here: https://github.com/DVDAGames/pulsar/releases/tag/0.2.1
It's a mediocre top down shooter that's like if Asteroids and a bullet-hell game both had weird cousins that liked to hang out and they got drunk one weekend and decided to make their own game.
=== HOW TO PLAY ===
(this information is also found in the How to Play section of the game)
Keyboard:
- Arrow keys move the ship
- 2 key transforms into the second form (an energy cloud)
- 1 key transforms back into the first form (the ship)
- Spacebar fires bullets in ship form; uses energy to generate bullets in cloud form
Gamepad:
- D-pad moves the ship
- B/Circle transforms into the second form (an energy cloud)
- X/Square transforms back in the first form (the ship)
- A/X fires bullets in ship form; uses energy to regenerate bullets in cloud form
General
- Cloud form drains energy (green bar); ship form regenerates energy
- Cloud form absorbs bullets and takes no damage
- When you run out of energy you will transform back into the ship
- PROTIP: The game is best played by switching between forms frequently
Essentially, you pilot a shape-shifting ship with limited bullets. You can regenerate bullets via switching to an energy cloud form and absorbing bullets from enemies. While in cloud form, energy drains; while in ship form energy regenerates.
Things that definitely need more work:
- Enemy AI
- Enemy animation
- Edge of map collision
I was originally trying to finish it in time for the Compo, but ran into some bugs with the enemy AI that pushed me past the 48 hour deadline. All sprites, animations, and sound were created within the 72 hours for the Jam.
NOTE: Project files and documentation can be found here: https://github.com/DVDAGames/pulsar/
NOTE: 32-bit versions for Windows and Linux can be found here: https://github.com/DVDAGames/pulsar/releases/tag/0.2.1