Watched the jam on twitter mostly, then found some time, about 3 hours... messed with webaudio trying to get microphone stuff working. Ugh... Then stackgl particles (cool, but too complex for the remaining hour... Last 40 switched to canvas... Did something resembling a game.
Updated the source link (1 line to fix collisions), didn't update the playable version on itch in interest of the deadline. Still not much of a game without a win/lose state.
At least you managed to submit something in the end so I'd say that's a win any day :) Anyway, the game is actually quite fun and I liked the flashy/trippy/seizure enducing effects.
You at least submitted, I think it might have been better to skip the compo and do the jam. My first ludum dare game was also unfinished and didn't really have much game play or goal.
So sad that you couldn't finish it. A death system could just be enough to add some value to the gameplay (like a moving thing to avoid or something like that). Continue like this, the concept was cool!
The visual is somehow attractive, and overall it's a pretty cool experiment for a project made in such a short amount of time! It obviously lacks some audio and an explanation/objective for this jam but.. I feel like you're onto something, and you could transform this proto into something glorious! Maybe a game like Flow could do the trick, or a drawing game, or a much more ambitious game based on this "character" (I love its movements!).
Comments13