Raith-GaleO

Overall★★★★★★★★★★2.88
Fun★★★★★★★★★★2.83
Innovation★★★★★★★★★★2.78
Theme★★★★★★★★★★2.67
Coolness★★★★★★★★★★50%
/!\ This is a multiplayer PvP game /!\
Yeah ok it wasn't the best idea for a ludum dare...
But HEY ! I had fun playing it with my friends while I was developing it and I learned javascript and node.js in a day, so I hope you can play my game with someone else and maybe even like it and have fun.

You're a planet-type thing and you absorb other masses to use it to defend against other players.
It is VERY similar to Agar.io but with much more buttons to press. I didn't initially want it to be this resemblant but it ended up this way anyway. There is no goal except fight and get bigger until you break the game.

Coded solo in a html5 canvas with javascript and node.js/socket.io
All art is by me (there is none)
Music by the unforgettable ParagonX9 !
http://www.newgrounds.com/audio/listen/85046
Also first game finished ever and first try at a Game Jam

Comments12

DRGY19 Apr 2016, 19:23
embedded game isn't working and i can't move up and left, but right and down is magically working...
maartene
maartene19 Apr 2016, 19:26
Unfortunately, I can't get the game to run. Firefox gives this error message: Firefox kan geen verbinding maken met de server op 88.191.44.124:12345.

Are you sure the link is OK?
Big Cow
Big Cow19 Apr 2016, 19:35
Hey good work for the jam. Definitely saw the Agar.io similarity :)
FrozenCow19 Apr 2016, 19:37
It's hard to get multiplayer games right. Especially for Ludum. Big props on finishing it!

For multiplayer games you want to get as many people together at *1* time, otherwise reviewing will become impossible. You can influence this by doing a bunch of reviews of other games, but submit those reviews all at once. That way your game will stay at the top for a while. Stay in-game yourself as well during this time. (A chat would really help ;))

Apart from that, it seemed you use a different keyboard layout (AZERTY?). Controls were quite hard for me, as up was Z and down S, whereas I presumed it was W and S. Most people use qwerty on Ludum Dare, so it's best to be compatible with that.

Anyway, good luck!
PaulHubertauthor19 Apr 2016, 22:34
OK the big problem is I'm using a node.js server and I'm hosting it... so right now it should be working in QWERTY with an option for AZERTY (this is the version I made for the jam, I didn't change anything).
AngerFork19 Apr 2016, 23:07
Definitely like the idea of this game, and the music is quite nice. Controls seemed a bit weird at first, but made sense at time went on.
Stechas
Stechas19 Apr 2016, 23:12
I was not lucky to play it with someone else, so I played alone and believe or not I wanted to see how big I am gonna get ... so I have managed to have solid purple screen. As a programmer I must appreciate your effort creating game with node.js, good job!
Jadernak
Jadernak19 Apr 2016, 23:54
Props for multiplayer game
Cole and Jordan Studios
Cole and Jordan Studios20 Apr 2016, 01:04
Oddly mesmerizing, I don't understand the objective (if there is one) but nice work nonetheless.
TeamScripta20 Apr 2016, 03:24
Props on finishing a multiplayer game for Ludum! No one else was playing so I joined twice (two browsers side by side). I like how you can't "capture" players, you have to shoot them. I really like the death flash effect!
Inateno
Inateno26 Apr 2016, 11:55
Your game isn't working anymore dude :(
lumscum
lumscum29 Apr 2016, 16:38
Does not work! :(
Found a bug?
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