REPTILIAN MAYHEM
AHHHHHHH I didn't have enough time to polish as I wanted :V
Anyway, It´s my first jam alone and I finished something so well, not so bad :_)
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CONTROLS:
X: Change aspect between Reptilian-Human.
Z: Melee (only allowed in reptilian shape).
X to restart level.
Human: They can´t detect you.
Reptilian: You can run faster and attack but they can easily kill you
Anyway, It´s my first jam alone and I finished something so well, not so bad :_)
---------------------------------------
CONTROLS:
X: Change aspect between Reptilian-Human.
Z: Melee (only allowed in reptilian shape).
X to restart level.
Human: They can´t detect you.
Reptilian: You can run faster and attack but they can easily kill you



Comments15
Definetely good for your first solo jam!
Thank you :D
I had to design a really big chance of being instakilled if they discover you, otherwise you could quickly transform into reptil and kill a guy in his face without risk. And the point is to kill them with backstabs.
Maybe I´ll add another further range of detection with less penalty.
@Peringo The idea is -> If you are detected, you die. No chances. And you still can survive if you are lucky and jump in the correct moment but I don´t want to maximize that scenario.
Of course the level design is non-existent so I´ll try to close the core and make interesting enemies around the main mechanic :>
Enhorabuena Laro! Le hubiera metido un "tell" a los enemigos para tener algo más de idea de cuando van a darse la vuelta y poderme preparar, pero está genial!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description