REPTILIAN MAYHEM

Overall★★★★★★★★★★2.94
Fun★★★★★★★★★★2.67
Innovation★★★★★★★★★★2.89
Theme★★★★★★★★★★3.83
Graphics★★★★★★★★★★3.11
Humor★★★★★★★★★★2.93
Mood★★★★★★★★★★2.71
Coolness★★★★★★★★★★10%
AHHHHHHH I didn't have enough time to polish as I wanted :V

Anyway, It´s my first jam alone and I finished something so well, not so bad :_)

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CONTROLS:

X: Change aspect between Reptilian-Human.

Z: Melee (only allowed in reptilian shape).

X to restart level.

Human: They can´t detect you.

Reptilian: You can run faster and attack but they can easily kill you

Comments15

larkkkattack
larkkkattackauthor19 Apr 2016, 04:32
I'll update tomorrow with bug fixes, graphics and sfx :_D
Peringo
Peringo19 Apr 2016, 12:22
I love the reptilian idea and the sprites are great, but the game seems frustratingly difficult. The biggest balance problem is, I think, that the birdpeople shoot where you are. I think the reptilians jump abilties would make more sense if the bullets went in a straight line. Also, the birds shouldn´t instantly notice you after changing forms, so stealth attacks become possible. Of course these are just my personal thoughts and if you think it´s better like that, that´s no problem at all!
Definetely good for your first solo jam!
Le_Sarus19 Apr 2016, 16:22
The Robots are a bit too quick to react to my reptilian form but i really like the concept. Good job!
larkkkattack
larkkkattackauthor19 Apr 2016, 23:18
@Le_Sarus

Thank you :D

I had to design a really big chance of being instakilled if they discover you, otherwise you could quickly transform into reptil and kill a guy in his face without risk. And the point is to kill them with backstabs.

Maybe I´ll add another further range of detection with less penalty.

@Peringo The idea is -> If you are detected, you die. No chances. And you still can survive if you are lucky and jump in the correct moment but I don´t want to maximize that scenario.

Of course the level design is non-existent so I´ll try to close the core and make interesting enemies around the main mechanic :>
MightyToastStudio
MightyToastStudio20 Apr 2016, 15:17
La pena es que no lo te diera tiempo a hacer un nivel más largo.
seveca9520 Apr 2016, 16:49
Muy cortito, pero lo que hay me ha molado. La barra del HUD esta algo bug.
BubsyPoochies20 Apr 2016, 17:34
Great game, love the shifting mechanic to become "invisible" to evil sucker robots, as well as the game look and feel (the claw attack, together with the FX, is gorgeous). Would love to play a longer version!

Enhorabuena Laro! Le hubiera metido un "tell" a los enemigos para tener algo más de idea de cuando van a darse la vuelta y poderme preparar, pero está genial!
technovirusattack20 Apr 2016, 20:06
Really nice use of the theme, i dig it a lot. Also pretty amazing for a 1 man team.
midgard
midgard20 Apr 2016, 23:54
Good game feel, a bit too hardcore, would have liked a longer level and a victory screen of some sort :)
Deconstructeam
Deconstructeam21 Apr 2016, 09:00
Ueee me los he cargado a todos! Me mola el cabroncete del prota, tiene carisma. Qué lástima que no te haya dado tiempo a más, pero ya has roto mano que es lo importante. La siguiente más y mejor.
Freank21 Apr 2016, 16:55
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
pixel_maniacs
pixel_maniacs24 Apr 2016, 12:42
Nice concept, solid controlls (but please take care of other keyboard layouts :) X and Z are far away from each other on german layouts). Good Job! Have a look at my entry too please :)
deathray
deathray28 Apr 2016, 02:00
Like others have said: Really great graphics and animation, but a little too hard for my liking. Glad to see someone else making a game where you shapeshift into a reptile!
Rock Eaters
Rock Eaters3 May 2016, 23:27
nice backgound and good concept, but game play since bad for me, i cant pass the first 10 meter

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