Ludum Dare #35compo
Rock'N'Roll'N'Spring
The Game:
Transform into a Rock to crush yellow obstacles.
Roll like a Tire.
Shapeshift into a Spring to jump.
How to play:
<q,s,d,z> : Move
<Space> : Jump
<Space> in mid-air : Pound
Notes:
- Runs best in resolution 1366 * 768.
- Four levels.
- Didn't have much time to work on art or music sadly.
- Please alt+f4 to quit the game.
Tools used:
Unity, Photoshop, Bfxr
Known Issues:
- Sticky walls: try not to keep movement key down near walls.
- Some Collisions problems.
Transform into a Rock to crush yellow obstacles.
Roll like a Tire.
Shapeshift into a Spring to jump.
How to play:
<q,s,d,z> : Move
<Space> : Jump
<Space> in mid-air : Pound
Notes:
- Runs best in resolution 1366 * 768.
- Four levels.
- Didn't have much time to work on art or music sadly.
- Please alt+f4 to quit the game.
Tools used:
Unity, Photoshop, Bfxr
Known Issues:
- Sticky walls: try not to keep movement key down near walls.
- Some Collisions problems.





Comments9
Stiky walls are a feature, not a bug in this game ;) I used them quate a lot on the moving plattforms and thought it was the right way to approach the situation.
But there were few issues:
First, controls: You know, people have different layouts, and AZERTY is definitely not the most popular one. You should bind controls to key *locations*, not letters. Unity surely has such feature.
If it's too hard to code, at least bind controls to arrow keys.
Second, no controls in mid-air. While this is physically-correct, it makes game too hard. It's usually a bad choice for a platformer.
Third, it's barely connected with the theme. Animations do not count.
But levels actually were nice.
Good job, but there is a huge room for improvement.