
Scrapshaper
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
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Controls
WASD: Move
Mouse: Aim
Click: Interact, shoot
Scroll or R/F: Zoom
These are somewhat rebindable using controls.txt. You can also go to audio.txt to tweak audio volumes.
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Platforms
This uses Monogame, so it should run in Windows, some OS/X, and Linux. (Although there seems to be an issue with high-DPI displays on OS/X that causes mouse input to be wrong, making the game unplayable.)
On OS/X and Linux, you need a recent version of Mono to play the game! In a terminal, "cd" to the directory and run "mono LD35.exe". I haven't had test machines handy, so no guarantee it'll work.
The savegames go in your application data folder, so wherever "Environment.SpecialFolder.ApplicationData" leads. On windows, for example, this could be "C:\Users\31\AppData\Roaming\LD35-Scrapshaper\save.json".
If it crashes (there are a few things that I didn't get a chance to track down) don't worry too much: your amount of scrap is always saved as soon as you pick it up, and you will start from the last hut you visited.
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I spent most of my time struggling to implement things in Monogame plus a library I've been working on. There should be a full, playable game here, though.
The sparse sound effects are because there's no sound in space--all you can hear are impacts and engine noise. (Or, at least, that's my excuse!)
Have fun!
Controls
WASD: Move
Mouse: Aim
Click: Interact, shoot
Scroll or R/F: Zoom
These are somewhat rebindable using controls.txt. You can also go to audio.txt to tweak audio volumes.
-----------
Platforms
This uses Monogame, so it should run in Windows, some OS/X, and Linux. (Although there seems to be an issue with high-DPI displays on OS/X that causes mouse input to be wrong, making the game unplayable.)
On OS/X and Linux, you need a recent version of Mono to play the game! In a terminal, "cd" to the directory and run "mono LD35.exe". I haven't had test machines handy, so no guarantee it'll work.
The savegames go in your application data folder, so wherever "Environment.SpecialFolder.ApplicationData" leads. On windows, for example, this could be "C:\Users\31\AppData\Roaming\LD35-Scrapshaper\save.json".
If it crashes (there are a few things that I didn't get a chance to track down) don't worry too much: your amount of scrap is always saved as soon as you pick it up, and you will start from the last hut you visited.
----------
I spent most of my time struggling to implement things in Monogame plus a library I've been working on. There should be a full, playable game here, though.
The sparse sound effects are because there's no sound in space--all you can hear are impacts and engine noise. (Or, at least, that's my excuse!)
Have fun!