You are the green box. To pass a level, you will have to reach the yellow box. The black tiles are obstacle that you can't move. The blue tiles are movable obstacles. To absorbe a blue tile, press the spacebar key. When you absorbe a blue tile, you can't release it : you have to deals with the new shape of your character.
Eight level are implemented. Feel free to create your own using every image editor you want : levels are in png. You just will have to name it lvl<your-level-number>.png in the assets/level directory. The game load all the level one by one.
<LEFT, RIGHT, UP, DOWN> Move. <SPACEBAR> Take blue tile.
Sorry to say this, but I'm on Linux and I won't play your game. Making the user download the source, then install dependencies (and also running make himself on windows) is an absolute no-go for a gamejam game that should be easy accessible for a lot of people. C/C++ might not have been a good choice of technology to use here without options to cross-compile.
I really liked the game, because although it was kina lacking in the "innovation" department, it more than made up for that with a rock-solid core-gameplay: And you can ULTRA-easily create your own levels, how cool is that? The controls where pretty basic, but nonetheless perfectly functional, and the graphics just showed you all you needed to know about the puzzles.
Comments4
* Error in `./ShapeIt.elf': free(): invalid pointer: 0x00000000007594b8 *
Aborted (core dumped)
(Ubuntu 14.4 64-bit)
And you can ULTRA-easily create your own levels, how cool is that?
The controls where pretty basic, but nonetheless perfectly functional, and the graphics just showed you all you needed to know about the puzzles.
Cool thing, would love to play more levels!