shape, LeSS

shape, LeSS

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.33
coolness: 1.00
fun: 2.65
graphics: 4.07
humor: 2.54
innovation: 2.62
mood: 3.34
overall: 3.03
theme: 3.43
A game about a kid named LESS, who can shapeshift for a little amount of time to collect all the other atoms around to be able to survive and help his family.

CONTROLS:

ARROW KEYS - navigate

SHIFT / Z - shapeshift

SPACE - skip dialogue

*IMPORTANT NOTE: The download links for the POST-JAM are on itch.io website, shown down below, if you would like to see any further progress from now on.

Anyone who is interested in the process of making this game, I will share some tips soon, so please follow me on Twitter: @medidog, or my Tumblr Blog: http://medi.dog

UPDATE v0.01d

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Fixed movement of Less, now a lot faster.

Fixed all being stuck at any dialogues.

Fixed atoms not being saved when you dispersed.

Added one more safe spot (checkpoint).

Added a moving platform next to Grandpa, which suits the narrative better.

Added mobile controls for Android version.

Added a second input, "Z" key, for shapeshifting.(Apparently "SHIFT" key on WebGL has a bug)

UPDATE v0.01c

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Fixed shapeshifting animation can cause a loop or stuck in the death animation.

Fixed dialogues to be auto-triggered which causes shapeshifting stuck sometimes.

Fixed particle problem on WebGL.

UPDATE v0.01b

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Fixed slow walking.

Fixed UI, better fit to the LD35 website.

Fixed the little rectangle, replaced it with current shapeless characters.

Fixed slow shapeshifting and UI bar. Fills faster, no more waiting and boredom

Added music.

Added a little bit of story.

Added input SPACE to skip introduction dialog.

Credits:

@medidog - Nabi Hamdi Mortan.

All artwork and animations and the level created within the 72 hours. Used photoshop for the entire artwork, used single brush (Kyle T. Webster's Claude brush.) Animations are made with Animator and Mechanim in Unity5.

For mechanics, Corgi Engine for Unity5 is edited to implement the 2D platform mechanics.Used a lot of google search, unity forums and stackflow to change and implement the code.

Music is "Jellyfish in Space" by Kevin MacLeod (incompetech.com) Licensed under CC 3.0.

I hope you enjoy and thank you for your comments and feedback!~
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