Wow...this is...really fun and compelling. Great work. Minor gripe: at some points near the end of the game it seemed physically impossible for me to reach the target shapes without bumping into others. But that resolved itself with time and I was able to finish without an issue.
@ALobker You're right! I tried to fix it a bit with the world slowing down, but I just realised I should have also applied it to the controls. Thanks for the feedback!
Outstanding entry. Almost nothing to argue about. I really love the presentation. Maybe a second difficulty without pulsating shapes? It's a tad too easy as it is.
I think you could extend this a bit and sell it on a mobile store. Great job!
great graphics, great sounds; i think i won it (everything stoped and turned into circles?) the idea reminds certain eye-hand coordination test (you know, light pen, conduct dot trough a maze or sth). very well done!
Loved it. I won it in the first try and wanted to play again and again. But there was no way for me to try again unless refreshing the site. Great game though with awesome graphics. Good job!
Love this one! The concept, the sound, the graphics, it fits all so well, it's really kind of hypnotic :) Played it several times and just love to watch it. More levels would be cool!
I wasn't sure that anything unique was going to come from this theme, and so far I haven't really found much, but this is amazing and truly innovative.
Had a really nice minimalist style and is super fun to play, can get very out of hand if too many notes are missed. Reminds a lot of rhythm games while still being very distinctive.
It was a nice, simple game, but the interaction was smooth. The placement of the shapes and the change in rotation when you hit the wrong shape actually made it pretty challenging as the board starts to fill up.
I almost wished that I could have combo'd multiple shapes of the same type if they were close enough and I was fast enough to help keep the board slightly more clear at the beginning, or that I could shrink and grow the size of the shape at will to maneuver through small gaps and then match the size of my target shape.
The aesthetic was nice and clean as was the very simple sound design.
The guitar samples fit so perfectly to the game! It's a calm experience even though it becomes relaticely hectic.
I also played on a trackpad, I think that counts as hard mode :D
Very good entry!
Didn't find the secret ending though. It felt like I was playing the same game over and over again, not sure how I could have changed something to find the ending :-/
Well, that was fun to play around for a bit. The soup getting more and more variety was really cool. Also, I've somehow managed some sort of colourful disco mode or something, dunno if it's the secret ending or not...?
I really like the style and the "level" transitions which the style makes possible. I tried to work out how to get the secret ending but I have no idea!
This is really excellent! Very elegant game design, surprisingly fun, I'm curious to know how the size mechanic impacts gameplay (aside from maybe just obscuring the play field?).
@managore Hey thanks! I think I can spoil it by now, since some people already found it and I'm probably gonna introduce it as a 2nd difficulty for the next version.
So what you want to do is try to clear the board. once you do that, a new mode will start. it's a bit harder, so good luck with that one;)
@01010111 Thanks! Each shape actually has the same radius hitbox. but it is scaled depending on how far the shape is from the center. I didn't really have time to set appropriate hitboxes, but I don't think it matters that much, it would probably get frustrating with bigger ones.
One interesting dynamic I found is that it's useful to spawn shapes/hitboxes in the center, since then you can't just sit there and observe the shapes. Makes it much more exciting.
Comments74
Minor gripe: at some points near the end of the game it seemed physically impossible for me to reach the target shapes without bumping into others. But that resolved itself with time and I was able to finish without an issue.
Keep it up!
Well done!
@Soron akmost hyperbolic geometry ftw;)
@ALobker You're right! I tried to fix it a bit with the world slowing down, but I just realised I should have also applied it to the controls. Thanks for the feedback!
I think you could extend this a bit and sell it on a mobile store. Great job!
I loved the abstract graphics and their animation, the soundscape, everything. Played through it 3 times to appreciate all the little details.
I assume all the sounds were made with the same instrument?
Well done!
I wish I had more time to create like 20 samples going up in pitch when you progress, but this also works. I'm glad you like it:)
the idea reminds certain eye-hand coordination test (you know, light pen, conduct dot trough a maze or sth). very well done!
Play some more, maybe you'll find more levels;)
Difficulty ramped up almost perfectly. I do wish that failure had a bit more consequence over time, though.
I almost wished that I could have combo'd multiple shapes of the same type if they were close enough and I was fast enough to help keep the board slightly more clear at the beginning, or that I could shrink and grow the size of the shape at will to maneuver through small gaps and then match the size of my target shape.
The aesthetic was nice and clean as was the very simple sound design.
I also played on a trackpad, I think that counts as hard mode :D
Very good entry!
Didn't find the secret ending though. It felt like I was playing the same game over and over again, not sure how I could have changed something to find the ending :-/
and I guess the secret ending is a bit too counter-intuitive to get to. But hey, maybe that gives you a hint;)
http://i.imgur.com/c4tEqP5.png
Overall, nice little game.
Awesome work!
So what you want to do is try to clear the board. once you do that, a new mode will start. it's a bit harder, so good luck with that one;)
@01010111 Thanks! Each shape actually has the same radius hitbox. but it is scaled depending on how far the shape is from the center.
I didn't really have time to set appropriate hitboxes, but I don't think it matters that much, it would probably get frustrating with bigger ones.
One interesting dynamic I found is that it's useful to spawn shapes/hitboxes in the center, since then you can't just sit there and observe the shapes. Makes it much more exciting.