I liked your game, its a great idea, and its fun with all the different kinds of stuff to catch and so. One thing but its a matter of taste, I would have liked to just have the arrow keys to move and toggle the different shapes with just one key but thats just because I have trouble handle so many different controls without messing it all up. :) Good job!
Hey not too bad. Took me a bit to figure out what it was I was doing exactly but once I did it was pretty good. Suggestion might be to change the color of the shapes (holes?) I'm running into, it was difficult to see the gray color
Solid game. Could have used a bit more difficulty scaling. After my first attempt or two, I almost never lost health unless I got the keys mixed up. Got to 1377 points.
The game idea is very good and fits the theme perfectly. Music is awesome (what tool did you use for that btw?). You could improve it by increasing the speed over time for example.
I thought the basic gameplay of dodging and ducking into the right holes and selecting the right shapes was excellent and really compelling. Found it hard to stop playing and actually found myself wishing it would speed up a bit as I was really getting into it. Music was great too. Really strong entry. I can second some people's opinions about maybe indicating the holes better, perhaps color coding around the rims?
Fun game! Switching quickly between shapes in a line was really difficult without being able to memorize a pattern or have it go along to a beat or something, can't always see the next shape in line clearly enough.
Simple but fairly fun! It was sometimes a little difficult to determine the depth of some of the objects. I missed out a some coins or shapes because I thought they were further away than they actually were!
Nice game ,cool music and good graphics. I enjoyed playing it! Once you figured out which key stands for which shape it gets a little too easy. I guess it would better if the game speed would constantly increase.
Really nice compo entry. The concept is pretty interesting, theme-related and particullary well executed. I enjoyed playing this game a lot : it's addictive, really fun to play and I had the feeling that I was better on each try so the game is challenging in a good way. Stellar job on Audio too, it really adds to the mood.
This was extremely well done. I like games where I don't have to obsess about the instructions to just play it. This game was original, yet the how-to-play was quickly self-evident. Great gfx, great music. I did feel the sfx didn't quite match the mood created by the visuals and music (sfx sounded a bit looney tunes, where the gfx/music were more abstract/modern).
Difficulty scaled really well. That's something I don't do well at all, so I appreciate when I see that. There was no frustration getting going, and the harder challenges felt like they were coming to me at the right time - before I got comfortable, but not so soon to be frustrating.
This would have been a great job as a team entry. As a solo entry, it's quite excellent.
I only played a little, but it was decent. I liked the instructions, they explained the game well. And the controls felt natural. The only thing that was weird was that there's really only four "slots" for up/down/left/right, but graphically it looks like movement should be smooth since you're smoothly floating forward. It's much better to jump to align with the shape holes than it would be to have to do that manually, but it still feels a bit weird.
Comments23
You could improve it by increasing the speed over time for example.
Good job!
This was extremely well done. I like games where I don't have to obsess about the instructions to just play it. This game was original, yet the how-to-play was quickly self-evident. Great gfx, great music. I did feel the sfx didn't quite match the mood created by the visuals and music (sfx sounded a bit looney tunes, where the gfx/music were more abstract/modern).
Difficulty scaled really well. That's something I don't do well at all, so I appreciate when I see that. There was no frustration getting going, and the harder challenges felt like they were coming to me at the right time - before I got comfortable, but not so soon to be frustrating.
This would have been a great job as a team entry. As a solo entry, it's quite excellent.