ShapeShift Runner is an infinite runner where you push the ball forwards by shifting the incoming shapes vertically. The goal is to destroy the incoming blocks by getting under them. The game ends when the ball is either falls through the bottom side of the screen or the ball gets pushed to the left side of the screen.
There is one powerup that will grant invincibility. When consumed, the ball will destroy blocks from all directions and will not be able to fall through the bottom of the screen or get pushed to the left edge of the screen.
INSTRUCTIONS:
UP - Strech vertical DOWN - Stretch horizontal LEFT - fast forward screen
I really like the idea behind this and actually found myself zoning in quite a bit while playing. The collision felt a bit wobbly at times and I found it enough of a challenge just to keep the ball alive but I enjoyed it. Sadly my best score was a measly 8 and that ended when I seemed to run out of squares. I think I need more practice. One more go.
I enjoyed it! I'm a fan of the simplicity. I found the "wall ride" thing where you could ride up the left side of blocks, not sure if this was intentional or not. Good detailing with the camera shake.
Thanks for playing all. Also thanks for the feedback, I've tried to address some of the weird physics, hopefully it feels a little better now. I've also removed the "wall climb" bug... :)
Modifying platforms is an interesting approach. What made it more difficult was that the score was not based progressing but breaking the platforms instead. So you cannot just avoid everything. The movement is quite funky as well, for example, lifting the ball. It's also a difficulty factor that if you get stuck against a wall, you move backwards on the screen and cannot recover. Less room for mistakes. Overall, quite a difficult game.
For some reason, occasionally the platforms stopped appearing preventing further progress.
The idea was certainly innovative, though the execution needs a bit of polish and balancing. For example, once I get shoved a bit to the left, I can't seem to retain my original position (I even tried pushing ball to the right by widening a wall, but either I failed to do so, or it's not possible). Also, I'm not sure if the random platforms generation gives any guarantee that some segment will be possible to complete (guess it's not really easy to determine that, huh? ^^') which is essential for a fair, skill-based endless runner (as opposed to luck-based one). That aside, mechanics themselves seemed to work properly, and visuals are good, too.
In general, solid entry, though I feel it could really use some balancing.
Really nice implementation of the theme! Clever to reward the player by breaking the bricks, led at least me to play a little more recklessly. ;) Nice work!
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For some reason, occasionally the platforms stopped appearing preventing further progress.
In general, solid entry, though I feel it could really use some balancing.
Nice work!