Playing in Windowed mode is tough as it doesn't lock the mouse. Plus I feel a crosshair would help a lot. Otherwise, a really interesting take on the theme. Could be fun with a bit more feedback like death noises.
You said you fixed the mouse locking issue however on my dual screen setup it doesn't lock to the screen so I have to keep track of where my mouse is on the monitor and not click onto my other monitor and cause it to minimize.
Interesting idea, but it could use a bit more polish - in particular, a crosshair would be a huge help as others have said. I think moving speed vs. how long the kill zone lasts for could use some balancing as well.
Ah! It took me a while to understand exactly how this works. The 'kill zone' is based around you, not the pillars you shoot. And it is moving with you. But after understanding that this is actually quite fun. The slow shoot speed has actually an advantage, here. Shoot the blue pillar then head into a pack of enemies. :-)
What I think is lacking is some kind of score/progress counter. Maybe a fixed time limit and count how many robots the player managed to kill.
Also one more thought. Maybe the shape of the pillar can represent the kill zone shape?
Oh another thing. You don't have to distribute the .pdb files. They are debugging symbols and just take up space in the build. And could you provide a Linux/MacOS version? It's easy in Unity and then people without Windows can play your game.
Great idea. Like the other comment says it took a while to realize what was going on. I think it might have made more sense to be a top down game, that way you can see what shape the pillar you shot made.
I've also had some problems with mouse locking /on 2 screens setup/. My aiming was horrible, so some sort of crosshair/whatever would definitely help with that...
Apart from that, a really clever idea, nice execution!
Comments15
add some sfx!
Please try again~
What I think is lacking is some kind of score/progress counter. Maybe a fixed time limit and count how many robots the player managed to kill.
Also one more thought. Maybe the shape of the pillar can represent the kill zone shape?
And could you provide a Linux/MacOS version? It's easy in Unity and then people without Windows can play your game.
Apart from that, a really clever idea, nice execution!