Ludum Dare #35compo
Shapeshiftmaze
There are four shapes rectangle, circle, triangle, line.
Before the level begins you have to choose a shape changing order.
On every move you change the actual shape, in the order you made earlier.
This order is important to solve the level, because there are objects...
Wall: You cant pass!
Ground: You shell pass!
Doors with shapes: Pass if you are entering with the right shape!
One way: Just pass from the right direction!
Re-changer: Change the shape order again!
Bomb: Pass this field once and and it will explode and Stones will build a wall there, (In short: Pass this just once!)
Plus One: Change the shape an extra Time!
Winn: By reaching the finish sign.
PS:
Its a LibGdx Game, so I putted the whole Source in the "Source"-section visit folder "Just_the_Surcecode" to just view the java-files...
Before the level begins you have to choose a shape changing order.
On every move you change the actual shape, in the order you made earlier.
This order is important to solve the level, because there are objects...
Wall: You cant pass!
Ground: You shell pass!
Doors with shapes: Pass if you are entering with the right shape!
One way: Just pass from the right direction!
Re-changer: Change the shape order again!
Bomb: Pass this field once and and it will explode and Stones will build a wall there, (In short: Pass this just once!)
Plus One: Change the shape an extra Time!
Winn: By reaching the finish sign.
PS:
Its a LibGdx Game, so I putted the whole Source in the "Source"-section visit folder "Just_the_Surcecode" to just view the java-files...

Comments19
Why did you opt out all but 2 categories?
Another thing that could be improved is be able to select your shape order on the same screen as where you play the level. It that case you can think and order the shapes at the same time, and if you failed the level, the order shouldn't be reset.
Good ideas are present (having to go back to change to the right shape, +1 shapes, doors etc...) but sometimes (level 4 - if finished it by just walking strait) you should watch-out for overly-simple solutions you didn't expect.
Congratulations for submitting a game and good luck for future ludum-dare-s.
So, I ran the game, and I must say that the graphics could use some tuning; I don't even mean making the sprites more polished or something, but at least choosing something different than bright red background and blue buttons for menu. The game itself feels a little clunky, too, mostly due to suboptimal way the reordering phase is handled. First of all, it'd really help if reordering was made with the level state visible, so that I can see what I'm getting into (it's particularly important in the level with reordering checkpoint). Second, it'd be nice if the game remembered what was the last combination I started with, so that I can just do a single correction or so. Finally, the reordering phase uses mouse while the rest of the game uses keyboard, making controls a bit bothersome.
As for the puzzles, they weren't as great as I'd hoped (in particular, there were not shape-specific abilities or anything; just walls that reacted to specific shapes), but still provided a little bit of a challenge. I particularly found the one-time passes and +1 shifters curious.
Generally, kudos for the idea (and interesting theme usage), but execution could use some reworking.