Started off well but then it got too challenging.. :/ The player is always sliding - control is not accurate. But overall there is a lot of possibilities in the game. All the best :D
This was great! It's a game with a simple mechanic, and you hit every note you could with those. Levels where you make changing into the wrong shape a hazard, checkpoints where you can change back into the right shape, levels where fitting your shape into a certain place like a keyhole... Heck, you even made like a little font that's based on the look of your levels!
I think one thing I would change is the triangle's wall-jumping. The triangle spins a ton when it jumps anyway, so if you're holding W while in the air as a triangle, I would make it spin and show a little "whirlwind" circle, and fix the triangle's collisions with walls so they're based on a collision radius.
You also could've done something with the colors. Maybe make it so the shapes are random pastels, the walls random dark colors, and so on... But, I dunno, the overall aesthetic was kinda nice really.
Yet another contender for my fave in LD35. What an awesome LD we've been having!
Really enjoyed this one. The shapes are not always easy to control, but I think that it's part of the appeal of the game. It gets really hard after a few levels. Music would have been nice. A great job overall!
Comments12
The mechanic is unique and levels expand that well ;) good job!
I think one thing I would change is the triangle's wall-jumping. The triangle spins a ton when it jumps anyway, so if you're holding W while in the air as a triangle, I would make it spin and show a little "whirlwind" circle, and fix the triangle's collisions with walls so they're based on a collision radius.
You also could've done something with the colors. Maybe make it so the shapes are random pastels, the walls random dark colors, and so on... But, I dunno, the overall aesthetic was kinda nice really.
Yet another contender for my fave in LD35. What an awesome LD we've been having!