Ludum Dare #35compo
Shieft
Move with arrows or awsd (zqsd for azerty users).
Display inventory with space.
Navigate trought a morphing level and collect maps.
Display inventory with space.
Navigate trought a morphing level and collect maps.






Comments48
Well done! :)
Puzzles are nice, a bit easy, but quite creative.
That's a good entry.
Would have been nice to have some better/faster way of selecting different maps.
You should definitely continue to work on it.
Solid entry with quite some fun :)
Nice !
Amazing concept and it all works so well - could easily become a hit with more levels.
10/10
I think it's a great concept, but can get bogged down in the number of available maps. I think if you take it further (and it's a good idea, so you should), maybe make the puzzles harder, but with less maps available at any one time?
Add a ton more maps, some more mechanics, and maybe even a plot, then get this on Steam. Best of luck.
If there's one suggestion I'd make, that'd be probably making the movement grid-aligned. There seems to be no additional worthwhile challenge by having the character move unsnapped. ^^'
Really cool entry, in terms of idea, execution and audiovisuals. ;)
As it is a Compo entry - can you provide the source? It would be really fun to go in and learn how this is put together!