Shift

Overall★★★★★★★★★★2.59
Fun★★★★★★★★★★2.53
Innovation★★★★★★★★★★2.35
Theme★★★★★★★★★★3.24
Graphics★★★★★★★★★★2.27
Audio★★★★★★★★★★2.38
Humor★★★★★★★★★★1.78
Mood★★★★★★★★★★2.50
Coolness★★★★★★★★★★68%
Firstly I know, I couldn't come up with an more unimaginative name. So this is my first attempt at creating a puzzler/platformer, I must admit I normally have the IQ of a peanut when it comes to playing puzzle games so this was a break from the norm for me. The main character has the ability to shape shift to well ... other shapes. Exercising this ability is necessary to progress the levels.

Instructions are in game but movement is done with WAD or the arrow keys and SPACE allows shape shifting.

Thanks for trying my ludum dare attempt.

Notes:

Just from comments so far and other thoughts.

- hit box on the fireballs are a little larger than they should be.

- audio may not loop seamless due to mp3, but if i don't use mp3 I cant guarantee to work in internet explorer. yeah web dev is a pain.

- Spoiler playthrough * https://youtu.be/33dc56BAkpY

Comments22

Leon Möhring18 Apr 2016, 14:00
I think the game has to be at least twice as fast! That would make it more fun... But its quite cool!
zacerhy18 Apr 2016, 14:00
nice entry, is it just me or are the hit boxes a bit off on the player or bullets? Seemed to die when I wasn't being hit.
RealityCheck
RealityCheck18 Apr 2016, 14:03
Nice little puzzle platformer. A few more levels would have been great, but I still enjoyed the short time I spent on it.
Dungeonation
Dungeonation18 Apr 2016, 15:16
Decent little game. got stuck on the clue part however. Little clunky but overall nice work.
ezombort18 Apr 2016, 15:33
The graphics reminded me of a game I used to play on Win 3.11 - can't remember the name :) Very clean graphics which I liked.
KodingNights18 Apr 2016, 15:42
I little jerky movement, maybe consider speeding things up a bit?
cgriff18 Apr 2016, 18:02
Nice game! Quite addictive.
rcrmn18 Apr 2016, 22:38
It was a bit slow, bullets killed you from afar and the music a bit too much repetitive. Should be faster.
shane109019 Apr 2016, 18:04
Nice idea for a puzzle game. Felt like it was quite difficult trying to time jumps with the flames - they seemed to have a large hit box.
orukinawa19 Apr 2016, 18:05
The hitboxes feel a bit off but nice game overall
FanieG19 Apr 2016, 18:07
Played through all 3 levels. Did not find clue in stage 2. Just randomly jumped on blocks and change shape. Luckily got it after only 2 or 3 tries. What's the odds right? Player could have had a bit more gravity. Falling was slow, which made some of the bullet dodging unnecessarily difficult. Liked the music.
Pantelis Petsopoulos20 Apr 2016, 16:53
Some problems with hitboxes and it being too slow for my tasted, but a decent entry nontheless. Good job.
justacookie20 Apr 2016, 17:28
let me start of by saying im very bad at platformers, so this might just be me failing at this game. but i found it really hard! the first levels were very easy and like someone said before, i didnt find the first clues either until i saw the message "did you find the clue?" and then i found it and that was quite nice. at that stage, i was quite entertained, but then the next (and last) level was very difficult. it took me around 15 minutes to beat that one stage alone and i think i kind of cheated, too. but after so many tries i was just glad i solved that puzzle and also happy that there was no next level, because from a level design point of view the zig-zag before the double fireball (with 4 switches) part, did nothing for the level itself (except maybe frustrating the player that has to slowly move back to the passage that will determine if he has to run all the way yet again).

Overall, i would say i enjoyed this entry (and played roughly 20 min). the music was fitting and the art was self made to the best of the programmers ability. i would also say that it is a hybrid of a platformer puzzle/memory game, because it was quite challenging to remember the last combination under pressure the first few tries. the overall game speed is too slow in my opinion, it would be nice if it felt more fast paced. Also i would suggest adding just a tiny bit of juiciness* to your next game if time allows. Thank you for your entry! I hope you had an awesome time creating this game and learned something along the way :)

Finally, since this project is probably done, i just leave a web-tip for your next project and you can check it out if you like: search for "Juice it or lose it" on youtube, its a great talk of students about adding that special juiciness to your games.
jonnopon3000
jonnopon300021 Apr 2016, 17:55
I enjoyed this little game! Nice concept, and a good play on the theme. Good work
theOnlyGoodDrcz
theOnlyGoodDrcz22 Apr 2016, 00:18
It is a nice game. I like the tempo, and how abstract things are. I also found the tune very moody. The graphics was pleasant, especialy the green clues on yellow -- lovely! Only the bolts/fire/whatever didn't feel to fit the style (perhaps they could be discs/triangles?). I would love to see more levels.
TEAM-TIGER22 Apr 2016, 13:08
nice idea. I wish the controls were a bit faster.
terryg
terryg23 Apr 2016, 18:12
I thout it was great but level 3 was to hard you know you should work on it but it was great
pixel_maniacs
pixel_maniacs24 Apr 2016, 12:49
Nice entry, was really cool to play, Controlls are a bit laggy but it's ok to play. Please have a look at my game, too.
DraKlaW
DraKlaW28 Apr 2016, 20:26
I'm not really fond of puzzles game, didn't find any clue at lvl 2 !
forestgamer00730 Apr 2016, 02:04
80 is maximum points to get Innovation: 3/10 Fun: 4/10
Theme: 5/10
Graphics: 3/10
Audio: 2/10
Humor: 0/10
Mood: 0/10
Coolness: 3/10
Overall: 20/80
Good Game
rnlf
rnlf30 Apr 2016, 10:03
The player shape was a bit too floaty for my taste. I was floating around for ages while the fireballs approached.

I like the idea of using your shape as a key to open new areas.
kabel9 May 2016, 10:34
Interesting!

Other games by @coderdozer

Found a bug?
Tell us on Discord