
ShifTris
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Tetris, with shapeshifting.
You can't control the shape's movement, but you can shapeshift it. After Starting the game, the falling shape can be seen in the "Shaper". Clicking or dragging in the shaper highlights squares, when you have 4 squares highlighted you can press the right mouse button to shapeshift.
You can press the middle mouse button or space to drop the falling shape. You get one point for a line clear and 8 points for tetris (clearing 4 lines at the same time). Level (and speed) increases every time a shape lands.
This is my first time participating in Ludum Dare, and my first time making music for a game (yes, it's just modified Tetris theme)
(Mac and Linux ports are just straight builds from Unity, I don't have a way to verify that they work and can provide no support on getting them to work, sorry)
Good Luck and Have Fun!
(UPDATE: Made a stupid mistake with the Linux build. New download contains the data folder as well. Thank you to PixelRetro for pointing this out.)
You can't control the shape's movement, but you can shapeshift it. After Starting the game, the falling shape can be seen in the "Shaper". Clicking or dragging in the shaper highlights squares, when you have 4 squares highlighted you can press the right mouse button to shapeshift.
You can press the middle mouse button or space to drop the falling shape. You get one point for a line clear and 8 points for tetris (clearing 4 lines at the same time). Level (and speed) increases every time a shape lands.
This is my first time participating in Ludum Dare, and my first time making music for a game (yes, it's just modified Tetris theme)
(Mac and Linux ports are just straight builds from Unity, I don't have a way to verify that they work and can provide no support on getting them to work, sorry)
Good Luck and Have Fun!
(UPDATE: Made a stupid mistake with the Linux build. New download contains the data folder as well. Thank you to PixelRetro for pointing this out.)