
Shifty the Spellthief
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Shifty the spell thief is a stealth platformer where you play as Shifty as he uses his shapeshifting ability to sneak past guards and steal artifacts.
Objective is to make your way from the red/blue cell where you start to the green room, take the artifact in the green room, and make your way back out again!
It's a bit buggy at times, suspicious seems to have broken a little bit so the guards spot you even when you've shapeshifted.
Game features Procedurally generated dungeons, and basic AI for the guards, but we didn't manage to finish implementing some of the behaviours. It was intended that suspicion was a representation of how appropriate the item you shape shifted into was for the environment.
The windows download is the original from the deadline. The WebGL build is updated with an optimisation because it ran TERRIBLY in browser if the whole dungeon was always rendering (which it was) but no game-play/content has been updated.
P.S. Follow me @vethan4 and Egon @fiddyfyre on Twitterz
Team:
Programmers: Nathan "Vethan" John & Egon Erdelyi
Artists: Patrik Skog & Mathias "Generic intern 5" Karlsson
Animator: Christian "Cheese" Christiansen
Controls (PC):
WASD: Movement
E: Interact
Shift: Shapeshift
Space: Jump / Double Jump
Escape: Pause
Xbox 360Controller:
Left stick: Move
A: Jump / Double Jump
X: Interact
Right Trigger: Jump
Start: Pause
Objective is to make your way from the red/blue cell where you start to the green room, take the artifact in the green room, and make your way back out again!
It's a bit buggy at times, suspicious seems to have broken a little bit so the guards spot you even when you've shapeshifted.
Game features Procedurally generated dungeons, and basic AI for the guards, but we didn't manage to finish implementing some of the behaviours. It was intended that suspicion was a representation of how appropriate the item you shape shifted into was for the environment.
The windows download is the original from the deadline. The WebGL build is updated with an optimisation because it ran TERRIBLY in browser if the whole dungeon was always rendering (which it was) but no game-play/content has been updated.
P.S. Follow me @vethan4 and Egon @fiddyfyre on Twitterz
Team:
Programmers: Nathan "Vethan" John & Egon Erdelyi
Artists: Patrik Skog & Mathias "Generic intern 5" Karlsson
Animator: Christian "Cheese" Christiansen
Controls (PC):
WASD: Movement
E: Interact
Shift: Shapeshift
Space: Jump / Double Jump
Escape: Pause
Xbox 360Controller:
Left stick: Move
A: Jump / Double Jump
X: Interact
Right Trigger: Jump
Start: Pause