Super great compo entry! I enjoyed figuring out how to use my shape abilities to platform in different ways. There were a few puzzles that ramped up pretty quickly, where I understood what I had to do but didn't have a safe place to practice the actual twitch skill of pulling it off (sometimes the arrow keys and wasd would conflate in my brain when trying to do a tricky move under time pressure). For example, the first room with moving lava, I understood that I needed to grow tall and then shrink the air, but couldn't practice this effectively. If you keep working on this, I'd suggest focusing on ways a person can train themselves before being stuck in a place where they cannot practice. I think you did a good job of getting a lot of mileage out of a short number of possible inputs, like it wasn't just about shape matching, I had to play around and see how the shifting affected my movement, which was great. Nice work!
VICTORY!!! It was really hard, but so so good. The controls definitely took some time to getting used to, but it was so worth it. There were so many aha moments! Especially when climbing the walls. I would have had no idea how I would try and teach that to the player, but I felt like I naturally figured it out in the level, and that was a very fun moment. I also liked figuring out how to jump over the lava blocks.
Very very very nice job on this!!! Super clever. :)
learning curve is pretty good until think it was the 5th level with all the scrolling blocks. Still really awesome I loved the vertical moving with the the changing width to hold the position. Like a wierd love child of tetris and ninja warrior.
F
forestgamer00730 Apr 2016, 02:14
80 is maximum points to get Innovation: 4/10 Fun: 5/10 Theme: 6/10 Graphics: 3/10 Audio: 4/10 Humor: 0/10 Mood: 0/10 Coolness: 4/10 Overall: 26/80 Good Game
Great game with a real innovative mechanics. Some levels are really clever and I burnt my brain so as to solve them. Minimalist aesthetic - we focus only on gameplay. Well done ++
Aggh! couldn't pass the scrolling blocks stage. it's ridicurously hard, to do RUN + UP KEY + JUMP & DOWN KEY to hurdle the block and do it again... or, am I wrong?
Controlling an object's movement and dimensions simultaneously brilliantly allows for new sets of button combinations, which are exploited requiring the player to rewire their brain and relearn platformers. I've seen nothing like it before. Remarkable game.
V
voxel9 May 2016, 03:01
Very good. I felt like Jake from Adventure time as I played through. Short and sweet, only the right to left lavablocks slowed me down. I'd play a longer version
Comments19
Good job
I had to give up on the screen with the red blocks moving from right to left. So hard.
When is Operator Overload on Greenlight?
It was really hard, but so so good. The controls definitely took some time to getting used to, but it was so worth it. There were so many aha moments! Especially when climbing the walls. I would have had no idea how I would try and teach that to the player, but I felt like I naturally figured it out in the level, and that was a very fun moment. I also liked figuring out how to jump over the lava blocks.
Very very very nice job on this!!! Super clever. :)
Theme: 6/10
Graphics: 3/10
Audio: 4/10
Humor: 0/10
Mood: 0/10
Coolness: 4/10
Overall: 26/80
Good Game
Good job anyway.
I've seen nothing like it before. Remarkable game.