Size Matters

Fun★★★★★★★★★★3.20
Innovation★★★★★★★★★★3.13
Theme★★★★★★★★★★3.47
Graphics★★★★★★★★★★3.47
Coolness★★★★★★★★★★22%
A short, simple, experimental puzzle game with simplistic art inspired by Antichamber but a little less bright. Your size can change and can affect what you can activate to progress.

Although it is really short, I hope to expand this concept in the future with more mechanics and puzzles and maybe make it into a full game one day.

Comments12

CelloCoderauthor18 Apr 2016, 01:15
I'm gonna have to expand this more one day. I really liked the way it was heading; if I add more mechanics besides pressure plates and maybe moving level parts/pieces, then set up ProBuilder I could make this into a better game. If not, I at least want to make it longer (pun possibly intended).
Crown Games18 Apr 2016, 01:37
Fun game :)
brandann
brandann18 Apr 2016, 20:13
Pretty fun. took me a while to realize I needed to run through a door! This is a great concept, I hope you do make it into a fuller game!
purrpurr20 Apr 2016, 22:12
The style and concept are there, and it was interesting. Additionally I think I like where this is heading! Other than that you kind of said the rest yourself. I do hope you find the time to expand and experiment with this further. =)
Evergreen Games20 Apr 2016, 22:12
Really cool! It really reminds me of antichamber, you nailed the art style. I would add a little more visual difference between the shrinker and the grower.
Fuchter20 Apr 2016, 22:18
+ Nice concept
- Lack of more mechanics
+ Good name
- Lack of audio or graphics. It felt empty
- Akward movement
- Bad level design, some times i didn't know what to do, not because it wash challenging but because nobody explained to me the controls, how to sprint, what each button do, the lack of colors didn't help a lot with giving the user a clue.
- Annoying audio

Overall you were heading on the right direction, as you said, it just needs better gameplay, levels and polishing. Hope to see you next ludum dare.
qu220 Apr 2016, 23:03
It's a nice beginning, but very difficult when the player hasn't been taught anything (I had to check the comments below to work out you could sprint, then got stuck a few rooms later, not knowing whether I'd worked myself into a dead-end or I was missing another mechanic). There's definitely potential here though.
CelloCoderauthor23 Apr 2016, 04:57
Thanks! As with the comments, I need to make things more differentiated at parts, make some things simpler / more reasonable, focus more on level design, and do better sound effects. As for mechanics...I should've made something besides just growing/shrinking; maybe moving parts in levels at least. I really didn't focus as much on design aspects as I should've...but hey, this is my first Ludum Dare where I made something of reasonable quality and presentation, so thanks for the guidance :) can't wait to polish this up soon.
jk5000
jk500025 Apr 2016, 18:14
Great idea. I want to see more. Well done.
Foxtacy
Foxtacy25 Apr 2016, 18:46
I think this is one of the best takes on the shapeshifting genre so far on this LD. Lack of sounds and music for puzzles can make the game look empty, but this is not really a problem. Keep up the good work! :D one of my faves for sure.
davor101052 May 2016, 18:41
great stuff, amazing concept!
Brightstar7 May 2016, 01:32
Cool game. Hope ya do expand on it.

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