Soothsayer Simulator 2016

Overall★★★★★★★★★★3.88
Fun★★★★★★★★★★3.36
Innovation★★★★★★★★★★4.62
Theme★★★★★★★★★★3.13
Graphics★★★★★★★★★★2.32
Audio★★★★★★★★★★4.71
Humor★★★★★★★★★★2.65
Mood★★★★★★★★★★4.44
Coolness★★★★★★★★★★64%
I wanted to do something interesting with audio, and so I present to you "Soothsayer Simulator 2016."

It is very simple, and I would be interested in hearing how you think that these elements could be used in something slightly larger.

screenshot

Comments26

F4KETHIS18 Apr 2016, 04:51
I love the way it plays with expectations of interaction and the song was beautifully haunting. I stayed for the whole thing.
BigBrother18 Apr 2016, 04:58
This is great, it messes with different types of using the controls, and it really is overall super innovated.
sol_hsa18 Apr 2016, 05:26
Well, that was definitely different. I expected one thing, and got something I wasn't expecting.
htspencer8818 Apr 2016, 14:08
The coookie cutter name doesn't betray the real subtle nature of this game, its a real gem.

It does what it sets out to do very eloquently and I was hooked at the twist.

Really great job!
rupazero
rupazero18 Apr 2016, 14:29
Damn this is wonderful! So beautiful and moving. Thank you for making it!
Saiodin
Saiodin18 Apr 2016, 23:30
I was recently thinking about games for blind people that would just use sound in 3D space to communicate gameplay. This entry is another example of making games differently. I was really surprised when the voice over changed the whole game concept up.
16BitsOfAwesome
16BitsOfAwesome19 Apr 2016, 04:13
Very well done. Unexpected! It gives me a few game ideas!

I love the song by the way.
pixelgriffin
pixelgriffin19 Apr 2016, 04:13
Really, really innovative. Love it.
BlennosoftGames19 Apr 2016, 04:20
I was surprised and pleased with this one. Minimalist, and yet everything it needed to be. So glad I played through to the end :)
remmy
remmy19 Apr 2016, 04:28
This is so beautiful <3
Had to listen two times to that song.
HeliosStudio
HeliosStudio19 Apr 2016, 04:49
really enjoyed this one, a very original take on shapeshifting, and a very clean feel, also
What do you mean by slightly larger? a dozen minutes? an hour?
I mean the perspective shift won't work multiple times, and you can't have too long an uninteresting buildup, so you'll either have to mix it up a bit or go for the short format.
Still I think you should go for it, it should at the very least be an interesting concept.
saucygames
saucygames19 Apr 2016, 06:04
Well done, very well done. Left me on the edge of my seat in a very calm and relaxed way lol. Was pleasantly surprised. gg beautiful
Auroratide
Auroratide19 Apr 2016, 12:53
Wow, this is a beautiful little game. Cleverest use of theme I've seen so far with the changing dialogue, and a good message too.
iendsl
iendsl19 Apr 2016, 23:48
Really fantastic. My favorite of LD so far. Once i clicked an audio before another was finished and they both played over each other and it sounded really neat. Maybe there is something there to do.
Matzigon
Matzigon20 Apr 2016, 20:01
Interesting experience, not exactly a game, but it's always good to experiment. Nice job. :)
cakeknuckles
cakeknuckles21 Apr 2016, 15:21
what an interesting experience... i also stuck around until the end of the song, it was very nice.
Naca21 Apr 2016, 15:45
Glad to see a new unique experience. Beautiful song, I also listened to it until the end.
mrStrings21 Apr 2016, 18:46
This is good. Like, really good.

I just love interactive storytelling - new, original ways to translate ideas and invoke emotions in the player. And you, sir, did that with conviction and subtlety.

By the way:
This is one of the pieces that makes me wonder if they are really a game...
For now, I think I prefer the broader term "experience", since it doesn't invoke in the player one clear objective to go for. On the other hand, the real objective is to explore - my favorite aspect of the medium.

I wonder what do you think about that topic.

Also, I'm really interested (and currently developing) some "experiences" of my own.
So thanks for being one inspiration :)

Oh, and... just in case you want to check my entry, it's on my teammate's account. You can try WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
TheMightyTeam21 Apr 2016, 22:09
clever! I really liked it. Yes, maybe it is more an "experience" than a game, but I think it can be used as a resource for a game.
celia14
celia1421 Apr 2016, 23:14
Wow! The moment where the voice diverges is brilliant. I'm always interested in multiple perspectives, and audio vs written word is such an interesting, innovative way to do that. I really like how you set up the player's expectations with the first run-through, and then with the voice matching the text - it really drives the twist home when it happens. Awesome work, I'd love to see any further expansions on the idea you come up with.
Ourson23 Apr 2016, 00:13
you know, during these jams i'm always focusing on visual experience and appealing gameplay for my games. Yours is so simple, so elegant, so... strong in a way... Today i learned a lesson from you sir. Thank you.
ChronoCrab23 Apr 2016, 03:49
Obviously 5 for audio haha. I also like the way text was presented in digestible bits.
glaze_9623 Apr 2016, 21:35
I'm gonna be honest here and say that I feel stupid.. I can't find anything in the bottom right corner of the black box. What am I doing wrong? I really want to experience this game fully because I already love it! And I want to here the song that everyone keeps mentioning!
Bookmarked and waiting for reply from you.
Ithildin
Ithildin23 Apr 2016, 22:49
Very original take on the theme. I like entries aiming to explore unexpected means for storytelling or mechanics.

Nicely done!
Jakob37
Jakob3712 May 2016, 19:38
This was really, really nice. It really captured a particular kind of ambiance. Impressive, and something I hope to see in more games. (And yes, it would be very interesting to see this concept in a larger context, perhaps with more visual support :)

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