Space Catacombs

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.05
coolness: 0.74
fun: 2.68
graphics: 2.95
humor: 2.13
innovation: 2.49
mood: 2.65
overall: 2.95
theme: 2.49
Hey! Well, our fourth time participating in LD, we worked pretty hard and I think we improved compared to last time.

Anyways, Space Catacombs is a shoot em up, dungeon crawler we made from scratch, every part of it was done from nothing, including the music and art.

We obviously couldn't finish it and incorporate EVERYTHING we wanted to, but it really looks like a finished product (considering it was made for a jam).

The game has a total of three enemies, and infinite rooms that are generated with a code that takes how many enemies you've killed and makes a difficulty out of it (I'm sorry if it doesn't make sense). After every 10 rooms you have a special room that generates somthing a bit more challenging than usual (kinda like a miniboss). We also included some cool power ups!

But what does this have to do with shapeshifting? Well, the spaceship you pilot can change shape by collecting power ups (also color c:), and your playstyle changes with it.

We know there are some bugs (sometimes whith colisions, sometimes with power ups) and if you find any, please do tell since we plan on going on with this game up to a point where you can call it a full sized game.

So here is a small to do list so you get an idea of what we see as the potential of our game:

*Fixing bugs

*Make everything look pretty :3

+Adding a story mode

+Adding Bosses

+Adding Enemies

+Adding Shapes

+Adding Power Ups

+Making a cool logo

Controls:

W/A/S/D: Movement

J: Fire

Thanks for coming by, do comment and rate! Maybe we'll see your game in return.

Credits:

Game design:

Guillermo Zolessi

Camilo Gallardo

Ernesto Argenzio

Art:

Guillermo Zolessi

Code:

Guillermo Zolessi

Camilo Gallardo

Music:

Sebastián Casullo
Found a bug?
Tell us on Discord