--UNFINISHED-- Due to a poor time management, I was unable to finish this game.
--CONTROLS-- Walk with WASD Mouse to watch around Press "Space" to shapeshift into the last person you touched Press "E" to talk with a person (not all have dialogue options) Press "Escape" to exit game
--CONCEPT-- This was supposed to be a spy game, where you had to steal enemy plans by shapeshifting into different people in the mansion. There is a stealth element where you would've tried to avoid people while shapeshifting. Some rooms were only supposed to be accessible only if you had a proper clearance. For example: to access general's office and talk with him, you would have to shapeshift into colonel someone of higher rank.
--WHAT IS WORKING-- UI that shows your current form and your stolen shape
Shapeshifting into other people
Different dialogues based on whose shape you currently have (Works as a feature but not all dialogues options were written. You can test them out on the butler near mansion entrance as he has a different dialogue for every shape)
People get alert if you shapeshift in front of them People get alert if they see you in their shape People get alert if they see you and the person whose shape you stole at the same time NOTE: Gameover screen wasn't done, so they just get a red alert sign to show they saw you doing something suspicious
--MISSING FEATURES-- (that were planned) Graphics for environment and majority of the environment itself
More dynamic scene, by making people walk around, to create a challenge by making it harder to find a spot to shapeshift and create a chance to bump into a person you shapeshifted into.
Shapeshifting animation, so it won't be instant and increase risk of getting discovered during it.
Everything else, that I probably forgot to mention.
--TOOLS-- Unity 5.3 GIMP 2.8 Abundant music website
--ENDING NOTE-- Well this is it for my first Ludum Dare. Next time I would probably try to spend some more time on planning, so I won't waste time on jumping from one feature to another, and also probably chose an idea that I can finish in a given time.
Idea itself was not bad, but the game felt more like a demo. Implementing feature after feature usually doesn't work well. At least you got some experience for future game development and that's what Ludum Dare is all about.
The concept is super interesting! But I can see why the scope of the idea made finishing it really difficult. I love the polaroid graphic showing you the identities available. The character design is cute too, they remind me of the Russian doll characters in Stacking.
The way the controls are designed is somewhat awkward - I would have assumed that the WASD movement would be camera-relative, not mouse position-relative. Depending on how tricky you wanted the stealth elements to be, simpler controls might be a good idea.
Nice idea, but as described, it feels more like a demo. You should have focused more on gameplay than like music and shadows, at least in my opinion :)
But nice idea, and the stuff that is implemented looks good
It's a great start for a game and what you had the time to implement is really sweet ! It reminds me Jazzpunk a little bit, the concept is nice and I hope you won't give up this projet or game jams in general. Yeah 48 hours is a super difficult contraint the first times, (and even after about 20 game jams I had to turn to Jam category for the extra day this time - if you don't have anything planned on Monday next time you could consider to do that too to be more relax) but you'll see you'll learn a lot. Anyway, congrats for taking part this LD, honestly you did by far better than my first attempt 3 years ago. Keep jamming and better luck next time ;)
Neat idea maybe a small game like hitman with shapeshifting but this game is quiete diffrent than i expted, sorry also well designed humans (easy but simple)
Comments14
The way the controls are designed is somewhat awkward - I would have assumed that the WASD movement would be camera-relative, not mouse position-relative. Depending on how tricky you wanted the stealth elements to be, simpler controls might be a good idea.
But nice idea, and the stuff that is implemented looks good
Keep up the good work! I can see great potential! :)
Elegant simple graphics were charming too.
the scope is a bit big for a gamejam - but learning that is a process. definitely a nice first entry!