Staff of Life

Staff of Life

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.58
coolness: 0.52
fun: 3.92
graphics: 4.04
humor: 3.17
innovation: 2.96
mood: 3.46
overall: 3.77
theme: 3.40
So this is a game, where you're a wise wizard {{some cool name for a hero}}. Yup.

Your goal is to defeat... evil monster called {{some scary/evil name for a boss}}

As your weapon you use the Staff of Life, that creates life, from any other alive,or not-so-alive life form.. what? I mean. Beware of enemies that want you stop you from your goal. Now go and become a wizard for about 5 minutes and be slayed by nasty monsters or be victorious and the greatest virtual wizard of all time.

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Controls:

~ WASD - you know.. walk.. just go for a walk already!

~ LMB - you can shoot. wow.

~ SPACE - and yeah, you can jump, but its completely useless, so..

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So this game at the start I had very good time with. First I thought it was a good idea, and it still is. But what bothers me though, that I need to learn myself to correctly manage time and stuff. At first day of event, I don know why, but I went straight into AI coding. Yeah it is all good and such but, I lost nearly 8 hours on AI alone (well before I didn't implement any A* pathfinding at all, before it was Unity pathfinding or simply go-straight-ahead-screw-the-walls logic). So I could make It a bit easier and win some time for myself. But still, I like how it turned out, although a bit buggy.

After the AI thingy I was drawing some concepts and stuff.. characters (there was supposed to be more than one character),so yeah.. On the second day, I did a great job(I think) with enemy spawning and wave system, well and ofc it took me a while to do. And still happy how it works, pretty flexible system.

So initially I wanted to enter a compo, buuut I didn't because there was no Boss, no.. other stuff-too-much-to-count. So I decided to enter a Jam. At the third day I actually had to go to the university, and half of a day was, well.. whatever. So after that, back at home, tired as hell, I had to finish my game, ofc. Aaand I drew that boss in 1 or 2 hours, then its time to programm it, make animations. So I did that. And I'm done. I'm so done. Need. More. Sleep. But anyway I had a lot of fun doing it, and actualy game itself turned out pretty good. So check it out boyz 'n' girlz ;)

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Personal Achievements:

~code:

~~ AI

~~ flexible wave system

~art:

~~ looks pretty good to me ;D

~music:

~~ actually music was made by my good friend

~~ if you like it you sure can check him out ;)

~~ https://soundcloud.com/beatrag

~sleep:

~~ still need one.

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Leave feedback guys, would like to take into account your opinions. Thank You!

twitter: https://twitter.com/_fartenko
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