Staff of Life

Overall★★★★★★★★★★3.77
Fun★★★★★★★★★★3.92
Innovation★★★★★★★★★★2.96
Theme★★★★★★★★★★3.40
Graphics★★★★★★★★★★4.04
Audio★★★★★★★★★★3.58
Humor★★★★★★★★★★3.17
Mood★★★★★★★★★★3.46
Coolness★★★★★★★★★★52%
So this is a game, where you're a wise wizard {{some cool name for a hero}}. Yup.

Your goal is to defeat... evil monster called {{some scary/evil name for a boss}}

As your weapon you use the Staff of Life, that creates life, from any other alive,or not-so-alive life form.. what? I mean. Beware of enemies that want you stop you from your goal. Now go and become a wizard for about 5 minutes and be slayed by nasty monsters or be victorious and the greatest virtual wizard of all time.

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Controls:

~ WASD - you know.. walk.. just go for a walk already!

~ LMB - you can shoot. wow.

~ SPACE - and yeah, you can jump, but its completely useless, so..

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So this game at the start I had very good time with. First I thought it was a good idea, and it still is. But what bothers me though, that I need to learn myself to correctly manage time and stuff. At first day of event, I don know why, but I went straight into AI coding. Yeah it is all good and such but, I lost nearly 8 hours on AI alone (well before I didn't implement any A* pathfinding at all, before it was Unity pathfinding or simply go-straight-ahead-screw-the-walls logic). So I could make It a bit easier and win some time for myself. But still, I like how it turned out, although a bit buggy.

After the AI thingy I was drawing some concepts and stuff.. characters (there was supposed to be more than one character),so yeah.. On the second day, I did a great job(I think) with enemy spawning and wave system, well and ofc it took me a while to do. And still happy how it works, pretty flexible system.

So initially I wanted to enter a compo, buuut I didn't because there was no Boss, no.. other stuff-too-much-to-count. So I decided to enter a Jam. At the third day I actually had to go to the university, and half of a day was, well.. whatever. So after that, back at home, tired as hell, I had to finish my game, ofc. Aaand I drew that boss in 1 or 2 hours, then its time to programm it, make animations. So I did that. And I'm done. I'm so done. Need. More. Sleep. But anyway I had a lot of fun doing it, and actualy game itself turned out pretty good. So check it out boyz 'n' girlz ;)

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Personal Achievements:

~code:

~~ AI

~~ flexible wave system

~art:

~~ looks pretty good to me ;D

~music:

~~ actually music was made by my good friend

~~ if you like it you sure can check him out ;)

~~ https://soundcloud.com/beatrag

~sleep:

~~ still need one.

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Leave feedback guys, would like to take into account your opinions. Thank You!

twitter: https://twitter.com/_fartenko

Genres: action

Comments13

jollyserpent18 Apr 2016, 22:41
Very polished and fun to play. The only complaint would be the lack of any indication whether I actually was damaging the boss. I just magicked him for a minute or so and he suddenly died.
brandann
brandann18 Apr 2016, 22:49
GREAT! Super fun, boss was a little hard and repetitive. good music. I Really enjoyed this game :)

Anyway you can post the source code?
Fartenkoauthor18 Apr 2016, 22:49
Thanks jolly! I will fix this as soon as possible!
Fartenkoauthor18 Apr 2016, 22:52
Thank you brandann! I will, but first I want to clean it up, beacause it's all hard coded stuff, especially the boss part that was programmed in the last hours of day 3.
SkullPixel
SkullPixel19 Apr 2016, 00:48
This is really cool. If anything, all I saw it was lacking was a visual indicator when you got hurt.
hippy dave19 Apr 2016, 17:39
Love it! The graphics are great, especially the cute beasties the enemies get turned into. Great fun to play.
I don't know whether you meant it to let you leave a room before you'd killed everything, you can basically run straight through from the start to the boss - unless that was intentional, maybe you could add something to stop you leaving a room until you've wiped out all the waves of enemies.
Overall, excellent :)
zenmumbler
zenmumbler19 Apr 2016, 17:44
Thanks for this game, it gave me a good laugh. Nice titan boss and presentation. Cool!
teamross19 Apr 2016, 19:10
omg I love it! Really really fun! Amazing pixel art and mechanics. Juiciness was amazing. I really want to do right now a game like this, whith that way to spawn enemies! Cooooool!
The only trouble I had was spawning projectiles near a wall or a bush, they always get destroyed just on instanciate.
Good job!!
omlette.du.fromage
omlette.du.fromage20 Apr 2016, 16:34
Really awesome entry, polished indeed :)
The only problem I had was that I kept hitting the walls when being to close and trying to shoot in the other direction.
Apart from that, fun game.
Great job!

Cheers
-Morco (Omlette du Fromage team)
SecondDimension
SecondDimension20 Apr 2016, 18:21
I enjoyed this a lot, the art looks great and it was a fun idea to turn the monsters into little creatures
timeshapers
timeshapers20 Apr 2016, 20:19
Very cool. Only thing I'd change, is if you're close to a wall and shoot away from the wall, prevent the bullet from hitting the wall.
CliffracerX
CliffracerX21 Apr 2016, 03:51
Funny, short, and well-polished. I beat the game first try, with a grand total of two health left. If you expand it, consider adding a health regen mechanic of some kind!

My only complaint was the fact that it could get a little...distracting, after finishing a wave, with so many passive creatures on-screen at once. Nearly died like that.
APantaloni
APantaloni24 Apr 2016, 17:07
Nicely done and animated low res graphics. Fun to play. The controls work well. Congrats!

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