Star Buddy

Overall★★★★★★★★★★3.58
Fun★★★★★★★★★★3.35
Innovation★★★★★★★★★★3.23
Theme★★★★★★★★★★3.60
Graphics★★★★★★★★★★3.62
Audio★★★★★★★★★★3.47
Humor★★★★★★★★★★2.58
Mood★★★★★★★★★★3.46
Coolness★★★★★★★★★★100%
A space traveler crashes on an alien planet and finds a shape-shifting friend named Buddy. With your new found companion, you must make your way trough a strange land to find your lost ship parts, while avoiding the local wildlife. Be nice to Buddy, he's all you got.

-CONTROLS:-Keyboard-/-DS4-/-XBOX-

- - - - - - - - - - -

Jump----:-Spacebar-/----X-----/---A---

Punch---:-----J------/----R1----/---RB--

Platform:-----K-----/----L1----/---LB--

Shield--:-----L------/--Square--/---X---

Move----:---A--D---/--D-PAD---/--D-PAD-

CREDITS:

- - - - - - - - - - -

Austin Allman----Programmer

Aaron Stouder---Artist

Mark Cheney----Level Design

==========================================================================

This game was made in a meetup hosted by Lone Star College as an event for students in the game design degree. If you like this game please check out the games made by our fellow students.

Who Are You And What Are You Doing Here??

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=85070

Gene Goes to the Zoo

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=93097

Liquify

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=89326

==========================================================================

Update 4/20: Version 1.1 has had a few updates in the graphics and also some bug fixes. Will continue to bug hunt and will update the download folder as we post new builds.

Update 4/20: Version 1.2 Has a new control scheme and we have lowered the background music.

Update 4/22: Version 1.3 Fixed Lvl 2 out of bounds bug. Another volume adjustment to the background music. Centered the Ship Part Found graphic correctly.

_______________________________________________________________

The RECOMMENDED is the most current build for Ludum Dare VOTING

,while

The All VERSIONS link holds all of them since the deadline. But you probablyfigured that.

Why two links???

Just in case Murphy's around.

______________________________________________________

We will be posting a build with updated music and changes soon. Any version

after VERSION 1.3 will be post Ludum Dare and should not be used for rating.

Comments44

astouder19 Apr 2016, 03:21
Our first game jam and it was a blast. Put every ounce of energy into it.

We hope you all love Star Buddy!
astouder19 Apr 2016, 14:51
Dang this game is hard. Hope you all love a challenge!(yes it is beatable) going to make some touchups to the tile work. As well as a "ship part found" message that didnt make it into the build.
marod20 Apr 2016, 07:42
Nice game!
teamross20 Apr 2016, 08:05
Interesting level design, the green monsters are easily fended off, but most of them are hidden in bushes!

Good job for your first jam!
gogo19943220 Apr 2016, 08:22
Really nice little game, especially for your first LD :) It was indeed hard to notice those little green guys sometimes like someone mentioned before. I found the player a tiny bit unresponsive, maybe make the moving and jumping a bit faster. But otherwise good job :)
aemiliu5
aemiliu520 Apr 2016, 08:31
nice game!
the level design and the animations were great!
the music was nice too!
Raptorij
Raptorij20 Apr 2016, 09:00
goooooood very goood game bro
jk5000
jk500020 Apr 2016, 09:01
Great idea, and it is really beautiful, but a bit too difficult for me.
drazil100
drazil100author20 Apr 2016, 09:11
The final version of this game's difficulty will be way more balanced when we actually have more than 72 hours to make it. Really hard to balance a game when one of your enemies is added to the game 40 minutes before the deadline.

I'm really glad people seem to be liking it despite the hard difficulty!
Dread_Lord36920 Apr 2016, 10:14
I think you did quite well with this game. I love the fluidity of the abilities, and the ambiance is nice as well. Good job!
Strike
Strike20 Apr 2016, 10:24
Very nice game. I just couldn't stand the controls, mostly the keyboard layout. It was very troublesome to me. But I guess that with some practise I should be ok. Except that part it's a pretty good game overall.
tybantarnusa
tybantarnusa20 Apr 2016, 15:44
I love the art and the game mechanic
astouder20 Apr 2016, 16:05
Ya the controls are not the best. The final game will have customizable controls. Thanks for the feed back. ;)
astouder20 Apr 2016, 22:15
Version 1.2 has an improved button layout for both keyboard and controllers. I recommend playing this version or later.
WeaverDeveloper
WeaverDeveloper21 Apr 2016, 00:17
Fun niche to fit with the theme. Pretty decent overall.
Weeping Rupee
Weeping Rupee21 Apr 2016, 01:12
Love the idea and the graphics. Wish i was better at it so i could see more : )
drazil100
drazil100author21 Apr 2016, 01:53
thats on us for not programming check points or something. it is pretty hard.
jasonalighieri
jasonalighieri21 Apr 2016, 02:32
Cool idea! I found it a bit difficult to control sometimes.
wow, this is a realy good entry, dont mention it, in your firs jam. Congratulations guys, very nice work. I realy like the level design.
Karai17
Karai1721 Apr 2016, 03:13
Great game all around. Top notch. :)
fin_nolimit21 Apr 2016, 03:17
I watched your game on Shakesoda and that was super cool! I could NOT get passed level one but it was cool to see them pass it!! lol!! Fantastic game! The whole feel of it was awesome and you guys nailed the theme for sure!
nlbi21
nlbi2121 Apr 2016, 03:17
Wow nice game i like it the art and music. Will continue adding things? :D Nice game guys.
astouder21 Apr 2016, 06:05
@nlbi21 yes we will be adding a bunch of fun monsters and some new abilities to the full game. Glad you liked it.
Shatter Point Studios21 Apr 2016, 19:05
This is a good start! A little too difficult but still fun. I really like the buddy's transform mechanic. Graphics and audio were nice.
Arvydas
Arvydas21 Apr 2016, 19:12
the mood of this game is amazing, very well done!
Hempuli
Hempuli21 Apr 2016, 21:12
Very cute! The shield didn't seem all that useful and I wish there had been some use for the platform in the first level because that was the best fun I had! The punch sound is very satisfying and I really like the general concept here.
Chaserbrown
Chaserbrown23 Apr 2016, 19:13
Great job! This game is pretty hard, but I feel like it's difficulty fits it well.
Hyden24 Apr 2016, 17:17
Was really fun :)
monetai
monetai24 Apr 2016, 20:20
It was a good moment !
MintArcade
MintArcade24 Apr 2016, 21:47
Nice game. Very well executed.
iossif25 Apr 2016, 09:42
punching those green slimes felt really good! good mix of movement and sound.
mooncalf28 Apr 2016, 04:01
Everything a game needs is in this game. I would have liked to see some puzzles requiring the other two morphs early on and interspersed with combat segments. Great entry.
crazyrems
crazyrems28 Apr 2016, 23:08
Oh that's difficult. Movements are a bit too slow, maybe that's due to the gravity on this planet.
Anyway graphics are nice and simple. Did I mentioned slow controls?
nyaki2 May 2016, 16:53
Great idea, nicely done :D
Madball2 May 2016, 21:38
What seemed like a cute game about human-and-alien friendship, turned out to be a brutal game about giant jellyfish knocking you into pits of murderous blobs. Other than that sudden change, graphics and music were still cute and pleasant.
OnlySlightly3 May 2016, 03:27
I really liked all the different modes star buddy could go into. I liked how clever you could be with it. When we discovered that you could smush the enemies with your star buddy in platform mode, it was a fun surprise. Platforming using the platform mode was fairly fun once we got the hang of using it.
emmelineprufrock
emmelineprufrock3 May 2016, 03:31
Really interesting game! Very relaxed ambient music.

A few notes:

-Bouncing! This game could use bouncing, though that's probably a different mechanic. I just wanted star buddy to bounce a bit.

-We stalled pretty heavily on some of the more precision platforming segments. Probably just a bit of fine tuning there.

-Jelly's are OP. Without health pick-ups this game is kind of brutally difficult, despite being adorable.
sathomason5 May 2016, 20:55
Pretty cute. Can't figure out how to lift up with the platform, though.
Animations were solid. Sound effects fit. I love punching those evil little slimes.
drazil100
drazil100author7 May 2016, 00:39
@Sathomason thanks! The platform shape was not meant to go up but horizontal as much as you want. So don't feel bad for not figuring it out.. the only up movement is the jump button. :)

- For those who mentioned the slow 'floaty" movements... This was on purpose.. our other game (Space Ninja) is very fast and time based, so we wanted this game to be more relaxed and slower paced. Plus the floatyness I felt was more alien planet like.
- For those who mentioned the difficulty.. Yea it's hard! A little harder then was intended. We didn't get much time for balancing it. The "Jellies" were added to the build late and did not get enough time spent on fine tuning them.. they were supposed to float around, have slower projectiles and be killable with attack buddy or deflected projectile. Sorry bout that :( (A third enemy didn't make the game.)

Thanks for all the wonderful complements!
pixelpotions
pixelpotions8 May 2016, 02:07
Solid entry, love the shape-shifting mechanics! Good job. :)

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