
Star Tribe
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Well. This turned into something a little more than I really wanted to do, and far too much scope creep for 48 or 72 hours. So it turned out to be a great concept for a game. It fell somewhere between a space shoot em up and a tower defense game.
GAME: Defend your planet from invaders arriving in carriers (Mini map red). Your allies will aid you as much as possible (minimap blue).
Shifting Aspect: You can shift between forms if you have enough spirit (bluish bar at the top of the screen) by using the 1-4 keys. There are four forms that confer different abilities.
1) Warrior Form (Basic) - Has decent speed, maneuverability, and above average weapon. But it is light on armor. Luckily you can regen life and spirit (slowly) while in this form. Life is restored to any nearby friendly warriors while in this form.
2) Thunderbird Form: Little more than a speedy way to get from place to place. Virtually no armor, a pea shooter weapon (with a spread), and poor maneuverability. If you call your warbands to aid you though, they will be able to utilize the great speed and arrive quickly.
3) Tortoise Form : Heavy armor, powerful but slow weapon, but very very slow and poor maneuverability. Great for taking down carriers when they run out of fighters to launch (x2 Damage). Enemy fighters that run into you die.
4) Crab Form : Bristling with guns that do lower than average damage. Medium armor and speed. Great maneuverability. It is good for taking out enemy fighters in mass. It does slow down the enemy carrier when you are near one.
You may call friendly tribe members to your aid by pressing E and spending a little spirit. If they are already too close, or engaged in combat they may not come to you. There is no real control over who will come however.
You can visit your home planet to heal up. Your warbands will do the same if they can disengaged from combat.
If a carrier reaches the planet, you die or all your warbands are destroyed. It's game over. Carriers will get slightly stronger each time a new one spawns. There really is no win condition as time didn't permit much effort towards one.
Tools used:
BlitzMax
Corel x6
Audacity
All graphic assets were completed by me.
No audio was added due to time constraints except for background music.
Music by Kevin McLeod. http://incompetech.com/
"Drums in the Deep"
"Firesong"
"Night of the Owl"
"Phantom from Space"
"Round Drums"
"Stormfront"
"Tikopia"
Version Update - LD1.1 4/20/2016
* Balance Pass
* Fixed Enemy AI not targeting Friendly AI when player isn't around
* Fixed Carrier Shield. Shows up now and properly stops damage till all fighters are dealt with
* Adjusted Player Life from testing levels to normal levels
* Reduced the size of the hit graphic
* Increased planet regeneration for player life
* Reduced number of Friendly Warriors per Warband
* Fixed full screen - Game should be in full screen mode now
* Fixed carriers not giving spirit to player when they destroyed
* Fixed Kill Counts overall
GAME: Defend your planet from invaders arriving in carriers (Mini map red). Your allies will aid you as much as possible (minimap blue).
Shifting Aspect: You can shift between forms if you have enough spirit (bluish bar at the top of the screen) by using the 1-4 keys. There are four forms that confer different abilities.
1) Warrior Form (Basic) - Has decent speed, maneuverability, and above average weapon. But it is light on armor. Luckily you can regen life and spirit (slowly) while in this form. Life is restored to any nearby friendly warriors while in this form.
2) Thunderbird Form: Little more than a speedy way to get from place to place. Virtually no armor, a pea shooter weapon (with a spread), and poor maneuverability. If you call your warbands to aid you though, they will be able to utilize the great speed and arrive quickly.
3) Tortoise Form : Heavy armor, powerful but slow weapon, but very very slow and poor maneuverability. Great for taking down carriers when they run out of fighters to launch (x2 Damage). Enemy fighters that run into you die.
4) Crab Form : Bristling with guns that do lower than average damage. Medium armor and speed. Great maneuverability. It is good for taking out enemy fighters in mass. It does slow down the enemy carrier when you are near one.
You may call friendly tribe members to your aid by pressing E and spending a little spirit. If they are already too close, or engaged in combat they may not come to you. There is no real control over who will come however.
You can visit your home planet to heal up. Your warbands will do the same if they can disengaged from combat.
If a carrier reaches the planet, you die or all your warbands are destroyed. It's game over. Carriers will get slightly stronger each time a new one spawns. There really is no win condition as time didn't permit much effort towards one.
Tools used:
BlitzMax
Corel x6
Audacity
All graphic assets were completed by me.
No audio was added due to time constraints except for background music.
Music by Kevin McLeod. http://incompetech.com/
"Drums in the Deep"
"Firesong"
"Night of the Owl"
"Phantom from Space"
"Round Drums"
"Stormfront"
"Tikopia"
Version Update - LD1.1 4/20/2016
* Balance Pass
* Fixed Enemy AI not targeting Friendly AI when player isn't around
* Fixed Carrier Shield. Shows up now and properly stops damage till all fighters are dealt with
* Adjusted Player Life from testing levels to normal levels
* Reduced the size of the hit graphic
* Increased planet regeneration for player life
* Reduced number of Friendly Warriors per Warband
* Fixed full screen - Game should be in full screen mode now
* Fixed carriers not giving spirit to player when they destroyed
* Fixed Kill Counts overall