SUPER HEXAPONG

SUPER HEXAPONG

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.73
coolness: 0.44
fun: 3.71
graphics: 3.48
humor: 3.00
innovation: 3.35
mood: 3.50
overall: 3.76
theme: 2.91
SUPER HEXAPONG is a polygonal reshaping of PONG with influences from SUPER HEXAGON. Play vs AI or a local opponent. The arena shifts and changes shape and size randomly as the game goes on, along with other random events.

Controls:
Left/Right arrows - Orange paddle
A/D - Blue paddle (this becomes AI in P vs AI)
Escape - Pause menu (has volume control and such)

Credits:
Engine: Unity with C# (Visual Studio)
Music: Randomly generated (because music is hard) with http://www.fakemusicgenerator.com/
SFX: Randomly generated with BFXR
Font: Plastic Bag http://www.1001fonts.com/plastic-bag-font.html
Text to Speech: Daniel (UK) http://www.oddcast.com/home/demos/tts/tts_example.php
Art: There is none, silly. Everything is either text or a basic mesh generated with code.

Known Bugs:
It is very difficult and risky, although possible, to hit a ball directly out of the shape.
Resume button doesn't unhighlight itself after being used once.
AI sometimes goes the wrong way or decides not to hit a close grey ball. This is probably good for balance reasons, because the default AI is HARD.
Found a bug?
Tell us on Discord