The Alchemist Oblivion

by nlbi21
Overall★★★★★★★★★★3.24
Fun★★★★★★★★★★3.03
Innovation★★★★★★★★★★3.42
Theme★★★★★★★★★★3.77
Graphics★★★★★★★★★★3.26
Audio★★★★★★★★★★3.38
Humor★★★★★★★★★★2.39
Mood★★★★★★★★★★2.94
Coolness★★★★★★★★★★77%
Second Ludum Dare :D

The Alchemist Oblivion:
Little game where your goal is to defend the alchemist along the way.

- You have to always go right, 3 levels.
- If you finish the game comment it.

Update (04/20/2016)
- Added minimap marking the destination.
- Zoom out main camera.
- Little Bugfixes.

Update(04/19/2016):
- On the button "how to play" can change the controls (Easy Mode and Hard Mode)
Easy mode: in easy mode the characters are cured and the alchemist moves with the right mouse button.
Hard mode: Default gameplay.

- Little Bugfixes.

Tools:

- Engine: Unity
- 2D Graphics: Aseprite
- Music and Sounds: Guitar Pro and FL Studio 11.

Credits:
Programming and pixel art - twitter: @nlbi21
Music, mapping and sounds - twitter: @Argenis_Vi

If you find an error, please comment. Thanks for playing.

Genres: action
Tools: Unity

Comments26

Munchy200719 Apr 2016, 10:21
Nice game, I like the unusual concept of controlling two characters at once
kostasvs
kostasvs19 Apr 2016, 10:57
Controlling characters with WSAD, arrow keys AND the mouse is not really comfortable, I think it would be best if you could e.g. right-click to move the elemental. Other than that I liked the art style and retro music.
ccglp
ccglp19 Apr 2016, 11:11
Add controller support! Right now is a bit uncontrollable, but is a nice concept, and good execution
nlbi21
nlbi21author19 Apr 2016, 17:05
Update(19/04/2016):
- On the button "how to play" can change the controls (Easy Mode and Hard Mode)
Easy mode: in easy mode the characters are cured and the alchemist moves with the right mouse button.
Hard mode: Default gameplay.

Ty for feedback guys, the original version is there for download.
Thought Reactor
Thought Reactor19 Apr 2016, 17:23
The two separate control schemes could have been better executed. Other than having to fumble with the controls, I really enjoyed the concept.
PulsorHD19 Apr 2016, 17:37
Really good music, textures could use the work, if you would have made the terrain yourself as well, maybe it wouldn't stick out as much. I liked the concept. Controlling 2 characters at once got annoying, maybe you could have made the alchemist follow you instead? Still, good game nonetheless.
kariamoss
kariamoss19 Apr 2016, 17:58
Thanks easy controler! It was pretty simple to handle it with it. Really great concept
MrBoxBox
MrBoxBox19 Apr 2016, 18:56
I like the midi music
Red_Fan games19 Apr 2016, 23:25
Nice music, controlls a little funny though.
drazil100
drazil10020 Apr 2016, 08:40
I enjoyed the UI and the artwork at the beginning of the game was very nice.
Raptorij
Raptorij20 Apr 2016, 08:41
its cool geame, rly
studdert24920 Apr 2016, 08:45
Music is nice and controlling the elemental felt good, but having the camera stuck to the alchemist and having to control them as well felt quite janky.
Mr MadCat20 Apr 2016, 17:08
Cool game.
Indeed a unique mechanic.
I wasn't really sure of where to go though. Some indicator like an arrow might be a good idea. Or did I just miss it?
Congrats to the good entry.
nlbi21
nlbi21author21 Apr 2016, 03:09
Hi guys ty for playing and feedback.

Update (04/20/2016)
- Added minimap marking the destination.
- Zoom out main camera.
- Little Bugfixes.
Shatter Point Studios21 Apr 2016, 18:09
Music was nice, and I like the concept of using two characters. The controls were a little difficult though.
Saiodin
Saiodin21 Apr 2016, 19:44
Neat touch of having two seperate controls, but it felt a bit clunky. Especially since the alchemist can't go diagonal (keyboard). Neat graphics background tune there tho!
Strike
Strike22 Apr 2016, 04:39
Ooops, I killed my little alchemist with fire XD
It's a bit funny to always switch between direction keys and arrow, but I like the concept and the control of 2 characters. Actually I think that could be a wonderful co-op game, it would made the control way simpler and the game more enjoyable. I'll try it with a friend.

I am not really sure about what element is best to use in each scenario. Probably something to inform the player about.
jacobturn22 Apr 2016, 23:36
nice use of concept
smbe19
smbe1923 Apr 2016, 00:03
Interesting game. The concept could be quite cool, but it felt a little weird, especially due to the two characters you had to control at once. It seemed like the four forms didn't really have that much difference between them.

I can honestly say that I haven't won the game, but that's because of a bug that made the elemental spawn outside the actual game. It happened on the second level, so I restarted, then it happened on the third level and I didn't want to redo it.

Of course it's hard to really make a proper game during such a short time window, but the game would be a lot more interesting if there were things to pick up (like potions or coins) or something during the walks.

The graphics of the game were quite nice. Of course they're not very detailed, but they do fit the style of the game very well. The music was really really good.

In the end, I think this entry has a nice idea and a pretty good execution. Despite it's little flaws, I have to say good job.
nlbi21
nlbi21author23 Apr 2016, 03:45
Ty guys for feedback.

Update (04/22/2016)
- If the player is far elemental, elemental appears beside the player.
- In how to describe strengths and weaknesses of the elements.
- Hard mode now the alchemist moves diagonally.
- Little bugfixes.
Aaranos
Aaranos23 Apr 2016, 18:01
I can't really rate the graphics because I recognize some of it as rpgmaker assets. So I will rate the art that was done. The game controls are a bit much for one player to control.
Venneque
Venneque23 Apr 2016, 20:39
nice game with little introduction, it's hard to control both characters but this is very fun concept.
Weeping Rupee
Weeping Rupee24 Apr 2016, 13:00
Cool concept-- the borther's style controlling two characters thing combined with MOBA style cool downs for summons. I liked that you included a light narrative element too.

Notes:
-I'm sure this was just a time thing, but the differences between the firing rates/DPS of elemental character were not enough to make switching super strategic. I played alot of the wind character ebcause he seemed to the be fastest with move speed and if his ranged attack did less damage than the others the difference was negligible.

- alchemist sprite didnt load with web version in internet explorer :(

these issues aside, this was conceptually a very cool entry-- keep up the good work, friend!
nlbi21
nlbi21author24 Apr 2016, 17:52
@Aaranos yes the level design for reasons of time use of rpgmaker assets. If you have any idea how to improve controls is welcome.

@Venneque People have told me a lot about the controls, but if you have any idea how to improve them is welcome.

@Weeping Rupee You're absolutely right, for reasons of time can not balance all the elements but soon I'll get on that. I feel like the wind element their projectiles push the enemy.

I just checked and the Internet explorer and you are right, just fix it.

Thank you all for your comments and feedback.
EdoCreate
EdoCreate28 Apr 2016, 07:18
Look cool! Thank for game

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