
Ludum Dare #35compo
The Black Crystal
location: planet 4n8c_1
status: ship inoperable, energy level low
mission: locate the black crystal
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you can operate in two shapes:
sphere: faster, deal less damage, take more damage
cube: slower, deal more damage, take less damage
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a 1-bit action adventure
made with <3 by martin knopf
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OSX USERS: I can't test on OSX. Please don't expect a running application.
status: ship inoperable, energy level low
mission: locate the black crystal
----------------------------------------------------------
you can operate in two shapes:
sphere: faster, deal less damage, take more damage
cube: slower, deal more damage, take less damage
----------------------------------------------------------
a 1-bit action adventure
made with <3 by martin knopf
----------------------------------------------------------
OSX USERS: I can't test on OSX. Please don't expect a running application.
Genres: action
Comments28

Bemmu18 Apr 2016, 09:01
Really pretty shader and nice atmosphere.

HoldMeImScared18 Apr 2016, 09:05
I like the monochrome and the lighting. The game has a very striking style. And it's very atmospheric, so full points for mood, too.
I decided to try crossing an anomaly.
I quite liked this. I hope more people see it :)
Very nice work :)
I decided to try crossing an anomaly.
I quite liked this. I hope more people see it :)
Very nice work :)
jollyserpent18 Apr 2016, 09:06
Looks fantastic, sounds pretty atmospheric too! Is there an end goal? I thought you're supposed to get energy for your ship, but I couldn't find a way to transfer it.
Jasmers18 Apr 2016, 09:06
Lovely Art!

levsha12818 Apr 2016, 09:07
Nice visual style
sez18 Apr 2016, 09:24
Visually the most impressing game so far. It's amazing what you achieved with so little color and shapes. I will definitely come back to this entry for inspiration.
The game itself was a bit hard to understand at times, but I really liked the ingame contextual text to explain some things. Well done, very impressive!
The game itself was a bit hard to understand at times, but I really liked the ingame contextual text to explain some things. Well done, very impressive!

Persimonn Pomelo18 Apr 2016, 10:03
Looks amazing, fantastic work! I enjoyed exploring the world but felt a lack of clear purpose. It bought back the magic of exploring worlds in computer games as a child. Thanks.

Hempuli18 Apr 2016, 11:40
Very cool graphics; the console-style text logs add a lot to the atmosphere along with the harsh lighting and sepia tones. I got somewhat lost after seeing the anomalous black holes but had good fun.

mrnannings18 Apr 2016, 11:48
The gfx is amazing. I don't really now what to do in the game but the mecanics are working great!
seitnerk18 Apr 2016, 14:34
love the visuell style! :)

crazyrems18 Apr 2016, 22:31
I want to make shaders like that.
Game is beautiful, I died in the anomaly but I'll certainly play it again.
Game is beautiful, I died in the anomaly but I'll certainly play it again.
PanicTheFirst18 Apr 2016, 23:50
Looks and feels great.
Anikki19 Apr 2016, 00:00
Very nice.

Frozen Fractal19 Apr 2016, 17:47
Very moody, even despite the bfxr sound effects. The lighting and flashing meteors (?) really convey a sense of being marooned on a lonely, remote, alien planet. The subtle background hum also helps.
hippy dave19 Apr 2016, 18:16
Mac build works fine! This is great, love the look. Same as other people I wasn't sure what to do, tried recharging the pod but couldn't, died on the anomoly.

kestrelgames20 Apr 2016, 02:56
Visuals are so unique. I would love to spend more time in this gorgeous world.
nicotuason20 Apr 2016, 06:33
Excellent use of the 1-bit artstyle! My favorite thing about this game is how the enemies break apart when they die. So satisfying!
I just wish the shapeshift ability had more balanced trade-offs. Right now there's no reason not to become a cube when you see an enemy. I think the game would be improved with more enemy variety so that there is some strategy to shapeshifting.
I just wish the shapeshift ability had more balanced trade-offs. Right now there's no reason not to become a cube when you see an enemy. I think the game would be improved with more enemy variety so that there is some strategy to shapeshifting.
wallmasterr20 Apr 2016, 11:54
Ye i realy like the dithering and shading. sounds were good too, realy set the mood. Dint like that there were a few invisible walls about the palce but over all greate.

randomhuman20 Apr 2016, 12:48
The impressive and unique graphics combine with the harsh sound effects to create a really oppressive and desolate atmosphere. Very well done, I love it.

Novodantis21 Apr 2016, 08:46
I loved this! Not only did it have a great visual style, the gameplay was rather novel and engaging too.

Reiv21 Apr 2016, 13:59
I love the graphics so much! and the sounds create a great atmosphere. It lacks of a clear purpose but exploring the place was fun.

celia1422 Apr 2016, 00:35
Wow, the art is so striking. I loved the entire atmosphere of the game, and it was fun shooting enemies. Great work.

jakass23 Apr 2016, 01:29
Awesome concepts! :D
Señor Bohnke24 Apr 2016, 13:02
OSX user here. App doesn't run as it is, indeed, but it perfectly does if you “chmod +x” the executable (the_black_crystal.app/Contents/MacOS/the_black_crystal).
Totally love the concept, really pleasant and fun.
Observations: player seems to move faster on diagonal, is this intended?
Instructions are not so clear, it took me three deaths to actually discover how to shoot and harvest.
Totally love the concept, really pleasant and fun.
Observations: player seems to move faster on diagonal, is this intended?
Instructions are not so clear, it took me three deaths to actually discover how to shoot and harvest.

joemid29 Apr 2016, 07:35
This game is gorgi! Great atmosphere and simply satisfying! Thanks for making it!

Rock Eaters1 May 2016, 07:16
visually impressive !

HuvaaKoodia1 May 2016, 08:08
Visually striking and distinct, the audio is also great. On the other hand the gameplay is very basic and thematically you didn't get much out of shapeshifting.
I would have preferred shapes with varied abilities allowing the player to traverse and interact with the environment in different ways. Maybe the entities in the world could even change their behavior based on certain shapes.
Another point is lack of direction. I only figured after looking at the source that you are supposed to enter the field of anomalies and not avoid it as advised. Oh well.
I would have preferred shapes with varied abilities allowing the player to traverse and interact with the environment in different ways. Maybe the entities in the world could even change their behavior based on certain shapes.
Another point is lack of direction. I only figured after looking at the source that you are supposed to enter the field of anomalies and not avoid it as advised. Oh well.


how did you accomplish that?