Here is my game preview (more a concept than a playable game) for my first LD. I wasn't really prepared for this, but decided to create something notheless
It is a runner game, and the player needs to be quick and shift between his elemental forms to survive.
I am sorry about the ground, I did the mistake to build the last minute, and it broke the mesh renderer :'(. And it's too late for me to fix it.
Nonetheless you can try this demo. I hope you'll like the shape concept of this game.
Thank you for your feedback, it means a lot. I didn't know about that HolyBlackCat, I'll think about it next time.
Yeah, I know what you mean StrayCat, I threw the level at the last minute just to show some basic gameplay ideas. I would have created a much easier first level to get use to the control.
I understand that you left out 'audio', but 'mood' and 'graphics' as well? I've seen worse visuals... heck, I've made worse! :-)
Anyway, I think maybe the reason switching is hard is because you have to use the mouse, instead of, say, the spacebar. If 'activate' was another key then coordination becomes a little easier. Or how about this: pushing the same key twice doesn't do anything right now does it? Maybe you could make it so that the second press is the activation.
I guess I was not too proud to ship this game with the mistake I did on the ground. But thank you rburema for your kind words regarding the visual of my game. It was actually the first time ever I drew for a game ^^.
Concerning the control you are absolutely right. I didn't think about pressing the key twice, that a really nice suggestion. But then, I do like when both hand work together, maybe place two actions at the opposite side ?
Unfortunately, I find the controls very stiff. Having to shift to jump really ruins it for me. Having four buttons to shapeshift also seems a little bit unwieldy.
Comments6
Yeah, I know what you mean StrayCat, I threw the level at the last minute just to show some basic gameplay ideas. I would have created a much easier first level to get use to the control.
Anyway, I think maybe the reason switching is hard is because you have to use the mouse, instead of, say, the spacebar. If 'activate' was another key then coordination becomes a little easier. Or how about this: pushing the same key twice doesn't do anything right now does it? Maybe you could make it so that the second press is the activation.
Concerning the control you are absolutely right. I didn't think about pressing the key twice, that a really nice suggestion. But then, I do like when both hand work together, maybe place two actions at the opposite side ?
Thank you for your feedback.