1. Click a shape to select it. 2. Click a shapeling to shapeshift her/him to selected shape. 3. Help three shapelings to reach the goal, then click NEXT LEVEL.
Cool lemmings style game. Had 1 issue where clicking reload on the 3rd level took me all the way back to the 1st level but I kept playing till i beat it so that says something.
Nice idea for a variation on the Lemmings theme, but I found the physics frustratingly unintuitive - particularly the way the circles accelerate up slopes. Gave up the second time I got to level 4 after I ran out of shapelings while trying to get triangles to skid to a stop in the right places and couldn't retry without going back to level 1.
Very cool! A bit hard to grasp at first but gets fun the more you get used to it. For improvement, I would make the velocity of the object first equal to 0 after they've shifted because I had some shapes going over the edge after they've shifted.
I love Lemmings game design, and you adapt it really well to the theme! Now, it just needs some more work on graphics, audio and level design and you're good for a post jam version :) Well done!
Interesting ideas. I think the player had a too limited amount of shapes to choose from (two other than the circle isn't much). A least all the forms have distinct roles.
Some level resolutions seemed a little too random to me. The shapes can sometimes push the squares/triangles and make them fall down a pit, or the circles don't always gain the same speed once the pass over a triangle : that can be very frustrating. All levels depend on some luck. You could have made the triangles/squares un-pushable if they're on ground, on remove the default physics while launching a circle, it could have made the game more determinist.
On level 4 (I think ?) When I clicked on the "reload" button, I was sent back to the first level... I was a little irritated.
Good game nonetheless. Could be a lot better with some polishing. Good job!
Comments12
Interesting ideas. I think the player had a too limited amount of shapes to choose from (two other than the circle isn't much). A least all the forms have distinct roles.
Some level resolutions seemed a little too random to me. The shapes can sometimes push the squares/triangles and make them fall down a pit, or the circles don't always gain the same speed once the pass over a triangle : that can be very frustrating. All levels depend on some luck. You could have made the triangles/squares un-pushable if they're on ground, on remove the default physics while launching a circle, it could have made the game more determinist.
On level 4 (I think ?) When I clicked on the "reload" button, I was sent back to the first level... I was a little irritated.
Good game nonetheless. Could be a lot better with some polishing. Good job!