Transmog - Not a Pokemon Clone™

Transmog - Not a Pokemon Clone™

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.28
fun: 2.95
graphics: 4.11
humor: 3.35
innovation: 2.37
mood: 3.28
overall: 3.37
theme: 3.26
Transmog

Not a Pokemon Clone™

© 2016 Ginger Bill

Controls

Move: [up] [down] [left] [right]

Action: [z]

Back: [x]

Specialized: [x] [c] [v]

Change Colour Palette: [1][2][3][4][5][6][7]

Features:

* Software Rendered

* 2 Bit Colours (4 Colours in total)

* Swappable Colour Paletts

* High resolution 160 x 144 display

* Awesome graphics (Well I'd like to think so)

* Windows Only (Yes that's a feature)

* Tons of bugs (They are now features)

* Not a Pokemon Clone™

Background:

One day, you awake to find that there are sentient shapes that have gained fighting abilities! You must work your way through the wild and tall grass and get to the end!

Tools Used:

Language: C

Compiler and Debugger: MSVC2010

Text Editor: Sublime Text

Engine: Punity Engine (by Martin Cohen)

Paint Program: Pyxel Edit

Music Program: N/A (Did not have enough time)

Things Missing:

* Ability catch and tame Transmogs

* Catchy Theme Tune

* Sound Effects

* World Map

* Bicycle

* Copyright Infringement
Found a bug?
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