Hi! I'm Mindy Morales, medical intern. You won't believe what I saw at last incident! Some girl was hit by a car. She was hurry to somewhere and listen music in earphones, so... She didn't hear car horn and just increased accident count. AFAIK from her ID, her name is Maru Challenge. When she died, her body trembling, like she was between two worlds before dead end. This trembling has a medical term... Yes! I remember:
A tremor /ˈtrɛmər/ - is an involuntary, somewhat rhythmic, muscle contraction and relaxation involving oscillations or twitching movements of one or more body parts. We learned it at medical colledge!
It's an alright endless runner. The art-style is really good though! It could do with some more polish, tightening up of controls + a bit more interaction if that was possible? But definitely has potential with some tweaks
Interesting game. I couldn't decide when an obstacle was good or bad. The changing is a bit grating after a while, hurts my eyes. But other than that, nice entry :)
The graphics and audio were really good. The changing dimensions and phasing in and out of obstacles was fairly confusing, in the end I mostly just avoided everything.
The graphics are very impressive; give me a bit of a courage the cowardly dog feel. The gameplay's simple enough, a bit generic, and not a whole lot going on. I'm not really sure what the decrepit/standard transition was supposed to be doing, and it mostly made it hard to see/dodge the obstacles, but it was definitely pretty.
No clue what's going on with that description, though.
Maybe a bit too simple? I didn’t really understand whether there was a difference between obstacles or if the shape shifting was part of the gameplay or just an art decision.
Apart from that, the mood is nice and the main character has style!
I really liked the music, and the transformations of the background was pretty cool, though this is a simple infinite runner, I enjoyed playing it, good job!
It was really hard to see most of the things on the screen! I ended up dying because of that most of the time. I like how the obstacles become transparent and let you pass them, adds some depth to a rather simple gameplay. It should be flashed out a bit though.
I like the visual effect that the obstacles have! It would be nice though that the theme was not only a visual effect, but had also some kind of effect on the game. :P
That was cool. The game went slightly out of the screen but it wasn't game-breaking. Clearly some work and personality was put into the graphics and audio, so well done there. The gameplay got old quick though and I'm not sure if I understand how the story in your game's description is supposed to integrate with the game. Regardless, well done!
Great job with the music and cohesive art style; they go together quite well. I especially enjoyed how the shifting synced with the beat of the music, which upped the fun factor. Would be curious to see how this could be iterated upon with more features! Keep at it!
theme seemed a little off for this one, collision detection was kinda weird a bit more of instruction could help us a lot :D All in all cool entry keep improving that why w all r here :)
The shapeshifting mechanic is pretty cool but somewhat pointless as it doesn't affect the game as far as I can tell. I found some of the obstacles to be pretty hard to see as they were both small and transparent. Other than that I found it to be pretty enjoyable and rather fun to play.
The game is cool with really great artwork. I just think that theme spirit could be implemented a bit better. You also need to put a warning screen for epileptics, because of the flashy screen.
Great graphics - I love the buildings in the background. Wasn't too sure what was happening with the controls at first. Also, the music and beat seem great.
The backstory is really weird.. Is this based on a real story(if so, why publish her name)? I didn't really understand what was happening in the game, some sort of description or tutorial would've been nice.
Nice artstyle and a bit creepy story :) I liked how the obstacles changed with the music, but after some time my eyes started to feel weir becuase of the whole switching. Somehow I missed a jump button, also some power ups to slow down time or sth. like this could be nice.
Nice graphics, amazing audio, pretty nice gameplay. At the beginning is confusing because of the visuals, but the learning curve is like 3 o 4 attemps (that's pretty nice); The visual effects when you get use to them are great, lots of amazing details like the music getting slower when dying, maybe the animation is too fast or may have more frames (but very decent for an LD), the biggest issue, and the one that makes me stop playing is that the game don't feels rewarding, need some kind of score system, if you add that to the post jam version will be a potencially addictive game (even for mobile), good job!
The art style is cool, really good job on that. The sprites are crisp. The music is great too. The idea that objects exist in the real world and the world of the dead is a neat take on the theme, but it would be a little cooler if it fit into the mechanic somehow too!
For example, it almost felt like the objects were changing forms in time with the music. If some objects were dangerous in the real world, but safe in the dead world, and vice versa, that could be a cool mechanic, and it would turn it into a bit of a rhythm game too which would enhance the endless running aspect.
Liked the effects and the music, good mood, though the flashing was a bit too much. The style of the drawings is cool too, especially the use of colors. In terms of gameplay it's not very interesting, just another endless runner with not a lot of variation, it could have been better if it was slower paced and the level would change when the flash happens.
I loved the presentation. The beat matched up to the shifting perfectly, and the art was really appealing. Wished that when I collided with different obstacles I could see different animations, like her falling into the manhole or something.
Very stylish, but it's really hard to make out the obstacles most of the time; i don't know if that was the intention, but it's more frustrating rather than difficult. A score counter would've been nice.
I liked the art, but I had no reason to keep playing. For endless runners like this, you need a scoreboard, or some other incentive for the player to keep playing.
Comments69
The changing dimensions and phasing in and out of obstacles was fairly confusing, in the end I mostly just avoided everything.
No clue what's going on with that description, though.
Apart from that, the mood is nice and the main character has style!
All in all cool entry keep improving that why w all r here :)
Nice job!
I liked how the obstacles changed with the music, but after some time my eyes started to feel weir becuase of the whole switching.
Somehow I missed a jump button, also some power ups to slow down time or sth. like this could be nice.
Nice use of the theme and beautiful art.
Nice job!
For example, it almost felt like the objects were changing forms in time with the music. If some objects were dangerous in the real world, but safe in the dead world, and vice versa, that could be a cool mechanic, and it would turn it into a bit of a rhythm game too which would enhance the endless running aspect.
Overall, good job!
Wished that when I collided with different obstacles I could see different animations, like her falling into the manhole or something.
For endless runners like this, you need a scoreboard, or some other incentive for the player to keep playing.