
Trionic
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Trionic - The shapeshifting robot fighter. Play as the Trionic while on a mission to protect your homeworld from an incoming hostile facility. Find the power source and destroy it to succeed, but be weary - the facility is well protected.
Our downloads are all on our itch.io page for this game. You can access the Windows, OSX, and Linux builds there.
Please let us know what you think either here or on our itch.io page.
The game is built in Unity 5.3.4f1. Additional software includes Audacity, FLStudio, Gimp, and PyxelEdit.
Libraries used:
Rewired
SpriteTile
Sprites and Bones
Disclaimer: As per our usual submissions, we do not have a way to test Linux and OSX builds. With feedback we might be able to get things going for you, but no promises!
THERE IS A POST-LUDUM DARE BUILD AVAILABLE on itch.io for windows x64. This version fixes a known but rare crash, and does a number of other things. Please do not use this version for rating our game for Ludum Dare.
Changelog for that version is here:
Tail no longer collides with terrain.
View area is larger (so the player is smaller and can see more).
Fixed a crash where missiles colliding with eachother would cause an infinite loop.
Missiles no longer collider with enemies or missiles.
Disruptor waves now populate themselves slower.
Disruptor waves no longer move through the air.
Flying mode sparks now spawn on constant collision rather than only on the point of collision.
Player getting stuck in/on terrain happens much less or never.
Added skippable game start animation.
Fix Rewired bug with opening animation. (Couldn't reproduce so cannot confirm it's fixed.)
Fixed bug where end game timer didn't show correct time if failed.
Boss laser now works. :(
Boss laser damage toned to a reasonable amount.
Door open/close sounds added when they are visible.
Added glowmaps to the player's gun in all forms.
Controller now works on main menu (press A (action 1) to start).
Health now drops from enemies on occasion.
Added health pickup sound.
Shield no longer collides with terrain.
Increased player speeds overall by about 1.5.
Energy use / gain values tweaked to be more fast paced.
Changed keyboard cycling from I/O to Q/E.
Walker can now aim and shoot for primary fire.
Fixed bug where muzzle flash wouldn't show when facing left.
Added pause menu in game.
Added toggle for mouse-look or joystick-look in game.
Added volume sliders to pause menu in game.
Added tutorial button at the start of the level.
Our downloads are all on our itch.io page for this game. You can access the Windows, OSX, and Linux builds there.
Please let us know what you think either here or on our itch.io page.
The game is built in Unity 5.3.4f1. Additional software includes Audacity, FLStudio, Gimp, and PyxelEdit.
Libraries used:
Rewired
SpriteTile
Sprites and Bones
Disclaimer: As per our usual submissions, we do not have a way to test Linux and OSX builds. With feedback we might be able to get things going for you, but no promises!
THERE IS A POST-LUDUM DARE BUILD AVAILABLE on itch.io for windows x64. This version fixes a known but rare crash, and does a number of other things. Please do not use this version for rating our game for Ludum Dare.
Changelog for that version is here:
Tail no longer collides with terrain.
View area is larger (so the player is smaller and can see more).
Fixed a crash where missiles colliding with eachother would cause an infinite loop.
Missiles no longer collider with enemies or missiles.
Disruptor waves now populate themselves slower.
Disruptor waves no longer move through the air.
Flying mode sparks now spawn on constant collision rather than only on the point of collision.
Player getting stuck in/on terrain happens much less or never.
Added skippable game start animation.
Fix Rewired bug with opening animation. (Couldn't reproduce so cannot confirm it's fixed.)
Fixed bug where end game timer didn't show correct time if failed.
Boss laser now works. :(
Boss laser damage toned to a reasonable amount.
Door open/close sounds added when they are visible.
Added glowmaps to the player's gun in all forms.
Controller now works on main menu (press A (action 1) to start).
Health now drops from enemies on occasion.
Added health pickup sound.
Shield no longer collides with terrain.
Increased player speeds overall by about 1.5.
Energy use / gain values tweaked to be more fast paced.
Changed keyboard cycling from I/O to Q/E.
Walker can now aim and shoot for primary fire.
Fixed bug where muzzle flash wouldn't show when facing left.
Added pause menu in game.
Added toggle for mouse-look or joystick-look in game.
Added volume sliders to pause menu in game.
Added tutorial button at the start of the level.