I would love to try it, your start screen is beautifull. But the link of "ALL OS" does not work for me, as it returns to my home dropbox. I'm not sure on how to compile the sources since I stop javaing a long time ago.
Kind of difficult-to-understand game. The shooting was working weirdly and I sometimes shapeshifted automatically I think? I could be trying to shoot some enemies and then suddenly I get a "didnt get to shifto" game over screen. However, I like that the maps seemed to be randomly generated.
It was a nice little game, but sometimes had problems, specially due to not bering able to kill 5 enemies in an area because there aren't or because the map won't let you advance.
It also had great problems with weird collision boxes. I will recommend you to try out an engine like unity or something alike, if you were able to creat such a thing only in java, imagine what you could do with those tools. I talk you from experience, I have done a few games with just java (not even a framework) and too much time is wasted in low-level stuff, you can't get the best out of you.
I think I really liked was the way damage points displayed, so bouncy :D.
Nice concept, but sometimes the map didn't have enough enemies to advance. The shooting animations was kinda confusing.
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Freank21 Apr 2016, 16:52
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35. Can you add your game on indiexpo.net ? (it's free) So we can include also your game in the video ;) p.s. write #LDJAM in the game's description
I liked the graphics of this game, but the gameplay was not that good, specially when trying to shoot. The "bullets" didn't seem to go where I expected them to go.
Comments18
However, I like that the maps seemed to be randomly generated.
It also had great problems with weird collision boxes. I will recommend you to try out an engine like unity or something alike, if you were able to creat such a thing only in java, imagine what you could do with those tools. I talk you from experience, I have done a few games with just java (not even a framework) and too much time is wasted in low-level stuff, you can't get the best out of you.
I think I really liked was the way damage points displayed, so bouncy :D.
Also, looks like you've messed up character hitbox.
Btw, bouncy damage indicators were nifty.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description