
Werewolves in Shibsington
You have been entrusted with the duty if fixing the Town of Shibsington's Werewolf Problem.
Grab your notepaper (IRL) and investigate during the day by talking to the townsfolk to find out what they have seen.
Then try not to get devoured at night.
Controls:
WASD + Mouse
Left-Click: Shoot
Escape: Free mouse
All content made by Lewis Tolonen in 72 hours.
Grab your notepaper (IRL) and investigate during the day by talking to the townsfolk to find out what they have seen.
Then try not to get devoured at night.
Controls:
WASD + Mouse
Left-Click: Shoot
Escape: Free mouse
All content made by Lewis Tolonen in 72 hours.
Comments12


WizzardMaker18 Apr 2016, 18:23
Nice little game, and I live Invisibilly he is a great guy, but sadly died :(
Headmade18 Apr 2016, 20:21
Nice idea! Do you know about the "The Werewolves of Miller's Hollow"? https://boardgamegeek.com/boardgame/25821/werewolves-millers-hollow
It's like the cardboard version of your game :)
I would have preferred a faster pace though. The text scrolled to slowly the day and night was too long. I solved it after the first night, but I would have preferred multiple short day/nights.
Overall a nice idea, well implemented. Good job!
It's like the cardboard version of your game :)
I would have preferred a faster pace though. The text scrolled to slowly the day and night was too long. I solved it after the first night, but I would have preferred multiple short day/nights.
Overall a nice idea, well implemented. Good job!
DrZanuff19 Apr 2016, 11:37
Great game man! Just a question, i had not time to play twice, but the Citizen who is the Werewolf is random or it's always the same person?
Solifuge20 Apr 2016, 23:22
Was actually thinking of doing something Mafia-esque with Hitchh1k3r this time, but we went with something else. Loved how you executed this! First person Werewolf... very cool.
Loved how you could use observations, statements of fact, note-taking, and deductive reasoning to figure out who was who. The variety of visually distinct character designs and the style in general were charming as hell.
Personally, I was ready to kill Purpster anyway because they dressed like Skater Waluigi and their name sounded like Perpetrator mixed with Puppy, but I was glad they turned out to be a Werewolf. Also Bertram, you wouldn't have seen Invisibilly inside last night; it's kind of his whole thing.
Thanks for putting this together!
Loved how you could use observations, statements of fact, note-taking, and deductive reasoning to figure out who was who. The variety of visually distinct character designs and the style in general were charming as hell.
Personally, I was ready to kill Purpster anyway because they dressed like Skater Waluigi and their name sounded like Perpetrator mixed with Puppy, but I was glad they turned out to be a Werewolf. Also Bertram, you wouldn't have seen Invisibilly inside last night; it's kind of his whole thing.
Thanks for putting this together!
spindizzyMR21 Apr 2016, 16:13
For those getting a crash with the vertex buffer, I found changing the value for it inside the configuration settings fixed it for me.

Dreschler23 Apr 2016, 03:46
Really nice game! :D
Imperial Unit23 Apr 2016, 04:22
Loved it, feels a lot like a singleplayer werewolf/mafia game which is great. All the villagers were very distinct with quirky outfits which allowed me to instantly tell who was who.
Would be nice with a difficulty option to change the number of werewolves although the experience you delivered in such a short time is great.
One tiny issue was that the gun was a bit too powerful allowing you to stunlock the two werewolves without any risk. Maybe it needs some sort of limited ammo or a longer reload time after x number of bullets have been fired to keep the intensity up.
Would be nice with a difficulty option to change the number of werewolves although the experience you delivered in such a short time is great.
One tiny issue was that the gun was a bit too powerful allowing you to stunlock the two werewolves without any risk. Maybe it needs some sort of limited ammo or a longer reload time after x number of bullets have been fired to keep the intensity up.

jirrev3 May 2016, 10:20
After a short play-through the game crashed due to bad garbage collection, I opened the souce and added in a small script that solved that. Now it runs like a charm.
SIN Gaiiden23 May 2016, 10:57
Sorry but the game crash at lunch :s.
ashdnazg3 May 2016, 11:23
One of the more interesting entries I've seen so far!
The main idea is cool and graphics are silly and well fitting.
I think that this game could really benefit from music - improving the immersion and the contrast between a cheerful day and a scary night.
The main idea is cool and graphics are silly and well fitting.
I think that this game could really benefit from music - improving the immersion and the contrast between a cheerful day and a scary night.

bradur4 May 2016, 05:17
Wow what an interesting concept! It really creeped me out that any of the villagers could be a werewolf :). I was also very scared during the night! Everything worked well and the graphics and sounds fit nicely together. Very well done!







Error message follows:
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FATAL ERROR in
action number 1
of Draw Event
for object obj_player:
Fatal Error: Can not create vertex buffer of size 147456 bytes
6725 vertex buffers allocated with total size of 967440 KB
at gml_Script_draw_all
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_draw_all (line 0)
gml_Object_obj_player_Draw_0