
Ludum Dare #35compo
Widget Workshop
Magna Systems Inc. is proud to welcome you into our family. You are now part of a very select group of individuals who are responsible for operations of the widget production machinery. Don't worry. We won't throw you into the deep end just yet ... we will at least wait until tomorrow.
Objective: Create the widgets shown in your quota bar by making use of the machinery in the factory that is available to you. Make it through all 8 days to earn a promotion and win the game!
Controls:
The mouse and its left ear (left-click) are your friend.
Escape: Brings up an in-game menu
Speed controls: Buttons arranged in the upper left corner of the screen allow you to slow down/speed up the action.
Machinery Activation: To activate most machinery, you must wait until a widget passes through its detector. The detector will then turn green indicating that you can activate that machine by left-clicking. Once a widget has been stamped with a machine, it will not be stamped again with it.
Detectors Colors:
Gray = No Widget detected
Green = Widget detected. Left click to activate associated machinery
Purple = Left click to activate. Widget detection is not required.
Blue = Auto activate. As soon as a widget passes into this detector, the detector will activate the associated machine as long as any required timeout has passed.
4/18/2016: Fixed a bug which caused the widget quotas to not be correctly reset, some in-game text typos, and an issue where stampers could get stuck and no longer stamp widgets. (Allowable via the LD rules found at http://ludumdare.com/compo/rules/)
Objective: Create the widgets shown in your quota bar by making use of the machinery in the factory that is available to you. Make it through all 8 days to earn a promotion and win the game!
Controls:
The mouse and its left ear (left-click) are your friend.
Escape: Brings up an in-game menu
Speed controls: Buttons arranged in the upper left corner of the screen allow you to slow down/speed up the action.
Machinery Activation: To activate most machinery, you must wait until a widget passes through its detector. The detector will then turn green indicating that you can activate that machine by left-clicking. Once a widget has been stamped with a machine, it will not be stamped again with it.
Detectors Colors:
Gray = No Widget detected
Green = Widget detected. Left click to activate associated machinery
Purple = Left click to activate. Widget detection is not required.
Blue = Auto activate. As soon as a widget passes into this detector, the detector will activate the associated machine as long as any required timeout has passed.
4/18/2016: Fixed a bug which caused the widget quotas to not be correctly reset, some in-game text typos, and an issue where stampers could get stuck and no longer stamp widgets. (Allowable via the LD rules found at http://ludumdare.com/compo/rules/)
Comments21

Levi D. Smith19 Apr 2016, 07:33
Really unique idea and fun game. I finished the eighth day and got a promotion (I think). I really like the ability to slow down the conveyor belt, otherwise it would be nearly impossible at some points. Although, the slowdown feature can be abused, so maybe it should have a it could be put on a limited use timer. I was really impressed with the sound effects, which sounded like a real factory!
studdert24919 Apr 2016, 12:08
Quite a neat little game, with a lot of potential for more puzzles!
Populous9019 Apr 2016, 14:15
The game looks REALLY, REALLY well, plays really well, feels well, and sounds well. The whole game is really good except that I got frustrated with the controls because they were challenging, but I think that's what you were going for and it worked. Overall good game.

Jin4719 Apr 2016, 18:13
great interpretation of the theme. needs a good management of task to sort it out. Great game. Good job !!
arhpositive19 Apr 2016, 18:21
Now this is how you interpret a theme. Great idea. Wonderful execution. Third row is a bit unforgiving, though. Before that you had a loop that you can use to take all the time you wanted. Third row significantly alters the difficulty and I believe without it the "slow-down" option wouldn't be necessary at all. Maybe you can also loop the third row to the beginning first row somehow.
Otherwise, top notch game. It is obvious that yuo know how to get things done. Good work.
Otherwise, top notch game. It is obvious that yuo know how to get things done. Good work.
rjhelms19 Apr 2016, 21:42
Good take on the theme. Puzzle games of this ilk are always something I get a kick of seeing in Ludum Dare - it can be tough to balance them right, but when done well they really stand out.
nuuup21 Apr 2016, 19:21
hmmmmm

Haighstrom21 Apr 2016, 19:24
Thought this was pretty cool! I liked the look and feel of the factory, and the puzzles were quite fun. Really unique idea for the theme. It was excellent to know that for once I could make time run twice as fast, but age at the normal rate. And thank you for learning WebGL, I can actually play your game in my browser :)
Roland M21 Apr 2016, 19:26
good puzzle, it is a good idea but it only need a good background music and its done , congrats!

Sir Magic21 Apr 2016, 19:27
Really neat puzzle mechanic, I liked how you could bump everything through the whole process again in case you muck up.

tanjent24 Apr 2016, 19:10
Awesome entry, really like the factory and the sound design. It was a bit frustrating w.a.i.t.i.n.g. for the pieces to come to the press and then miss it because you clicked before it turned green. Could be good to have some cheater power up so you can fire a press before, a bit if mental off loading ...
denycetm28 Apr 2016, 17:56
Good puzzle concept. Sometimes it was too slow but then the double speed was too fast.

h2n028 Apr 2016, 18:01
Grate little game to pass the time, at first I thought that it would be easy and that the x2 speed was too slow, but I was gravely mistaken. I found myself losing track of what I had made and found myself using the 0.5x speed constantly.
Very well done.
Very well done.
in3orn28 Apr 2016, 18:17
Very nice, with original theme. I agree with others that some later levels are easier. Maybe some score / star rating could solve the problem with infinite cycles.
Great job! :)
Great job! :)

pixelpotions28 Apr 2016, 18:43
Awesome game, I love the mechanics. Would love to have some sort of keyboard setup for controlling the factory. Brilliant effort though!
TheCain29 Apr 2016, 20:04
This was very good. I wasn't expecting much from the screenshots, but i really enjoyed it.

Rock Eaters29 Apr 2016, 20:46
good puzzle.

Jupiter_Hadley30 Apr 2016, 12:37
Neat game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/1ovNEwCi_RI
Kuupu8 May 2016, 18:29
Nice game!
The points I would change:
- Work a little more on graphics
- Turn the machines on and off, this way they would keep working on every piece that goes under they
awesome entry! :)
(could not play the webgl version)
The points I would change:
- Work a little more on graphics
- Turn the machines on and off, this way they would keep working on every piece that goes under they
awesome entry! :)
(could not play the webgl version)
in3orn8 Jun 2016, 18:43
I know it's month after the event, but maybe you'll be happy to hear that you're in my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/
http://krk-dev.com/2016/06/08/top-10-of-ld35/






Oddly, I think it gets easier after a few levels because you can use the second level to juggle pieces you missed.