
yoel color defense
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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this is my first ludum dare. not my first time game programming, started a few years back using flash.
i had no illusion about the scope, i planned for a large scale mmo rpg fps rts with integrated chat.
lol just joking, i knew from the start i wouldn't be able to implement more then 2-3 game mechanics. not to talk about a few levels,graphics,or a minimal ui.
the goal was only to stretch my wings and have a feel for a 48 hours deadline. i planned for as minimal as i can. no graphics no ui,barely a logo start and game over screen,3 sounds, and a little 8 bit style soundtrack. for the meat i chose a defence game ,as minimal as possible. 3-4 classes. no more then a prototype.
-------------tools: ---------
the main tool was my own html5 dom based game engine. i noticed a few things i can refine in my engine. but all around its a simple tool perfect for prototyping.
also used jquery.
https://github.com/yoel123/yoel-html5-game-engine-tutorials
for the sound i used: http://www.bfxr.net/
for the logo: photoshop and my graphic design teacher free designs.
---------------how to play:-----------------
the rectangle that follows the mouse is the player. the white rectangles are bases,all the other rectangles will try to reach and destroy bases. it takes time to destroy a base even if the enemy is touching them.
each base spawns a color powerup(small rectngle with white border) every few seconds, to destroy red you need a red power up and hover on red. to destroy blue get the blue powerup and hover blue etc.
when you hover red with red powerup it explodes after 3 seconds,blue shrinks and green gets sliced.
there is no goal or points yet i didnt get to that part of the game and wanted to keep the scope as small as possible
i had no illusion about the scope, i planned for a large scale mmo rpg fps rts with integrated chat.
lol just joking, i knew from the start i wouldn't be able to implement more then 2-3 game mechanics. not to talk about a few levels,graphics,or a minimal ui.
the goal was only to stretch my wings and have a feel for a 48 hours deadline. i planned for as minimal as i can. no graphics no ui,barely a logo start and game over screen,3 sounds, and a little 8 bit style soundtrack. for the meat i chose a defence game ,as minimal as possible. 3-4 classes. no more then a prototype.
-------------tools: ---------
the main tool was my own html5 dom based game engine. i noticed a few things i can refine in my engine. but all around its a simple tool perfect for prototyping.
also used jquery.
https://github.com/yoel123/yoel-html5-game-engine-tutorials
for the sound i used: http://www.bfxr.net/
for the logo: photoshop and my graphic design teacher free designs.
---------------how to play:-----------------
the rectangle that follows the mouse is the player. the white rectangles are bases,all the other rectangles will try to reach and destroy bases. it takes time to destroy a base even if the enemy is touching them.
each base spawns a color powerup(small rectngle with white border) every few seconds, to destroy red you need a red power up and hover on red. to destroy blue get the blue powerup and hover blue etc.
when you hover red with red powerup it explodes after 3 seconds,blue shrinks and green gets sliced.
there is no goal or points yet i didnt get to that part of the game and wanted to keep the scope as small as possible